diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index a85c8d3944..47a239ac50 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -81,6 +81,10 @@ namespace OpenSim.Region.Environment.Scenes public delegate void PrimCountTaintedDelegate(); + /// + /// A scene object group is conceptually an object in the scene. The object is constituted of SceneObjectParts + /// (often known as prims), one of which is considered the root part. + /// public partial class SceneObjectGroup : EntityBase { private PrimCountTaintedDelegate handlerPrimCountTainted = null; @@ -2055,9 +2059,7 @@ namespace OpenSim.Region.Environment.Scenes /// /// Get the parts of this scene object /// - /// - /// A - /// + /// public SceneObjectPart[] GetParts() { int numParts = Children.Count; @@ -2067,7 +2069,7 @@ namespace OpenSim.Region.Environment.Scenes } /// - /// + /// Update the texture entry for this part /// /// ///