diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index a85c8d3944..47a239ac50 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -81,6 +81,10 @@ namespace OpenSim.Region.Environment.Scenes
public delegate void PrimCountTaintedDelegate();
+ ///
+ /// A scene object group is conceptually an object in the scene. The object is constituted of SceneObjectParts
+ /// (often known as prims), one of which is considered the root part.
+ ///
public partial class SceneObjectGroup : EntityBase
{
private PrimCountTaintedDelegate handlerPrimCountTainted = null;
@@ -2055,9 +2059,7 @@ namespace OpenSim.Region.Environment.Scenes
///
/// Get the parts of this scene object
///
- ///
- /// A
- ///
+ ///
public SceneObjectPart[] GetParts()
{
int numParts = Children.Count;
@@ -2067,7 +2069,7 @@ namespace OpenSim.Region.Environment.Scenes
}
///
- ///
+ /// Update the texture entry for this part
///
///
///