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Thank you very much, Kmeisthax for:
This patch makes the "Show in Search" checkbox on the viewer work. Additionally, I also discovered that show-in-search objects use the JointWheel flag, so this patch currently uses that flag. LibSL needs to add a flag to enum LLObject.ObjectFlags, "IncludeSearch = 32768" so we aren't using a legacy flag. Additionally this patch also contains a small fix to BaseHTTPServer that lets the response content-type to be something other than text/html. For some reason this didn't get submitted with the DataSnapshot merge.
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@@ -1236,6 +1236,50 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public void MakeObjectSearchable(IClientAPI remoteClient, bool IncludeInSearch, uint localID)
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{
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LLUUID user = remoteClient.AgentId;
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LLUUID objid = null;
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SceneObjectPart obj = null;
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List<EntityBase> EntityList = GetEntities();
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foreach (EntityBase ent in EntityList)
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{
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if (ent is SceneObjectGroup)
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{
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foreach (KeyValuePair<LLUUID, SceneObjectPart> subent in ((SceneObjectGroup)ent).Children)
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{
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if (subent.Value.LocalId == localID)
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{
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objid = subent.Key;
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obj = subent.Value;
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}
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}
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}
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}
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//Protip: In my day, we didn't call them searchable objects, we called them limited point-to-point joints
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//aka ObjectFlags.JointWheel = IncludeInSearch
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//Permissions model: Object can be REMOVED from search IFF:
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// * User owns object
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//use CanEditObject
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//Object can be ADDED to search IFF:
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// * User owns object
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// * Asset/DRM permission bit "modify" is enabled
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//use CanEditObjectPosition
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if (IncludeInSearch && PermissionsMngr.CanEditObject(user, objid))
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{
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obj.AddFlag(LLObject.ObjectFlags.JointWheel);
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}
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else if (!IncludeInSearch && PermissionsMngr.CanEditObjectPosition(user, objid))
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{
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obj.RemFlag(LLObject.ObjectFlags.JointWheel);
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}
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}
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/// <summary>
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/// Duplicate the given object.
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/// </summary>
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