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* ApplyPhysics now creates the PhysActor as well.
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@@ -1681,7 +1681,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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foreach(SceneObjectPart part in m_parts.Values )
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{
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part.ApplyPhysics();
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part.ApplyPhysics();
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}
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}
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}
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