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* Fixes linking multiple linksets together. They no longer explode
* Not out of the weeds yet. Rotating the root part with 'edit linked parts' still borks all child part rotations and rotating a selection of child parts with 'edit linked parts' still borks the position/rotation of the child parts selected
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@@ -1690,6 +1690,9 @@ namespace OpenSim.Region.Environment.Scenes
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copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 0);
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copy.HasGroupChanged = true;
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copy.ScheduleGroupForFullUpdate();
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// required for physics to update it's position
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copy.AbsolutePosition = copy.AbsolutePosition;
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return copy;
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}
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}
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