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Make llCollisionSprite not throw anymore
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@@ -12818,7 +12818,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llCollisionSprite(string impact_sprite)
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llCollisionSprite");
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// Viewer 2.0 broke this and it's likely LL has no intention
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// of fixing it. Therefore, letting this be a NOP seems appropriate.
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}
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public void llGodLikeRezObject(string inventory, LSL_Vector pos)
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