* Implemented ChildAgentDataUpdate throttle multiplier based on an inaccurate count of neighbors.

* The neighbor count is always lower then the actual number of neighbors unless your region was up the longest.
* The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable.
This commit is contained in:
Teravus Ovares
2008-05-13 06:05:45 +00:00
parent fcc23be577
commit bfce23dcf4
3 changed files with 62 additions and 3 deletions

View File

@@ -361,6 +361,13 @@ namespace OpenSim.Region.Environment.Scenes
if (regionAccepted)
{
m_log.Info("[INTERGRID]: Completed informing neighbors that I'm here");
handlerRegionUp = OnRegionUp;
// yes, we're notifying ourselves.
if (handlerRegionUp != null)
handlerRegionUp(region);
}
else
{