Added partial help info when calling "help" command with a region set.

Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document.
This commit is contained in:
MW
2007-09-04 20:21:03 +00:00
parent e58a5c7a95
commit c014ea1510
3 changed files with 38 additions and 3 deletions

View File

@@ -95,13 +95,37 @@ namespace OpenSim.Region.Environment.Modules
return LLUUID.Zero;
}
public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, string extraParams, int updateTimer)
{
if (this.RenderPlugins.ContainsKey(contentType))
{
DynamicTextureUpdater updater = new DynamicTextureUpdater();
updater.SimUUID = simID;
updater.PrimID = primID;
updater.ContentType = contentType;
updater.BodyData = data;
updater.UpdateTimer = updateTimer;
updater.UpdaterID = LLUUID.Random();
updater.Params = extraParams;
if (!this.Updaters.ContainsKey(updater.UpdaterID))
{
Updaters.Add(updater.UpdaterID, updater);
}
RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
return updater.UpdaterID;
}
return LLUUID.Zero;
}
public class DynamicTextureUpdater
{
public LLUUID SimUUID;
public LLUUID UpdaterID;
public string ContentType;
public string Url;
public Stream StreamData;
public string BodyData;
public LLUUID PrimID;
public int UpdateTimer;
public LLUUID LastAssetID;
@@ -111,7 +135,7 @@ namespace OpenSim.Region.Environment.Modules
{
LastAssetID = LLUUID.Zero;
UpdateTimer = 0;
StreamData = null;
BodyData = null;
}
public void DataReceived(byte[] data, Scene scene)