Merge branch 'master' into presence-refactor

This commit is contained in:
Melanie
2010-02-15 00:20:48 +00:00
60 changed files with 1674 additions and 586 deletions

View File

@@ -69,9 +69,7 @@ namespace OpenSim.Framework
private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66");
private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66");
public readonly static int VISUALPARAM_COUNT = 218;
public readonly static int VISUALPARAM_COUNT = 218;
protected UUID m_owner;
@@ -346,11 +344,7 @@ namespace OpenSim.Framework
}
*/
public AvatarAppearance()
: this(UUID.Zero)
{
}
public AvatarAppearance() : this(UUID.Zero) {}
public AvatarAppearance(UUID owner)
{
@@ -367,10 +361,8 @@ namespace OpenSim.Framework
// This sets Visual Params with *less* weirder values then default. Instead of a ugly alien, it looks like a fat scientist
SetDefaultParams(m_visualparams);
SetDefaultWearables();
m_texture = GetDefaultTexture();
m_texture = GetDefaultTexture();
}
public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams)
{
@@ -398,11 +390,12 @@ namespace OpenSim.Framework
+ 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height
+ 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height
+ 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; // Neck length
m_hipOffset = (0.615385f // Half of avatar
m_hipOffset = (((1.23077f // Half of avatar
+ 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f // Body height
+ 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length
+ 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height
+ 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height
+ 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length
- m_avatarHeight / 2) * 0.3f - 0.04f;
) / 2) - m_avatarHeight / 2) * 0.31f - 0.0425f;
@@ -1496,4 +1489,4 @@ namespace OpenSim.Framework
SKIRT_SKIRT_BLUE = 217
}
}
}
}

View File

@@ -33,7 +33,7 @@ namespace OpenSim.Framework
{
public class Culture
{
private static readonly CultureInfo m_cultureInfo = new CultureInfo("en-US", true);
private static readonly CultureInfo m_cultureInfo = new CultureInfo("en-US", false);
public static NumberFormatInfo NumberFormatInfo
{

View File

@@ -152,6 +152,8 @@ namespace OpenSim.Framework
public delegate void AgentSit(IClientAPI remoteClient, UUID agentID);
public delegate void LandUndo(IClientAPI remoteClient);
public delegate void AvatarPickerRequest(IClientAPI remoteClient, UUID agentdata, UUID queryID, string UserQuery);
public delegate void GrabObject(
@@ -419,9 +421,9 @@ namespace OpenSim.Framework
public delegate void AcceptCallingCard(IClientAPI remoteClient, UUID transactionID, UUID folderID);
public delegate void DeclineCallingCard(IClientAPI remoteClient, UUID transactionID);
public delegate void SoundTrigger(
UUID soundId, UUID ownerid, UUID objid, UUID parentid, double Gain, Vector3 Position, UInt64 Handle);
UUID soundId, UUID ownerid, UUID objid, UUID parentid, double Gain, Vector3 Position, UInt64 Handle, float radius);
public delegate void StartLure(byte lureType, string message, UUID targetID, IClientAPI client);
public delegate void TeleportLureRequest(UUID lureID, uint teleportFlags, IClientAPI client);
@@ -993,6 +995,8 @@ namespace OpenSim.Framework
event ScriptAnswer OnScriptAnswer;
event AgentSit OnUndo;
event AgentSit OnRedo;
event LandUndo OnLandUndo;
event ForceReleaseControls OnForceReleaseControls;
event GodLandStatRequest OnLandStatRequest;

View File

@@ -358,6 +358,32 @@ namespace OpenSim.Framework
}
}
private int[] _mediaSize = new int[2];
public int[] MediaSize
{
get
{
return _mediaSize;
}
set
{
_mediaSize = value;
}
}
private string _mediaType = "";
public string MediaType
{
get
{
return _mediaType;
}
set
{
_mediaType = value;
}
}
/// <summary>
/// URL to the shoutcast music stream to play on the parcel
/// </summary>

View File

@@ -109,7 +109,7 @@ namespace OpenSim.Framework.Serialization.External
settings.AgentLimit = int.Parse(xtr.ReadElementContentAsString());
break;
case "ObjectBonus":
settings.ObjectBonus = double.Parse(xtr.ReadElementContentAsString());
settings.ObjectBonus = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
break;
}
}
@@ -134,28 +134,28 @@ namespace OpenSim.Framework.Serialization.External
settings.TerrainTexture4 = UUID.Parse(xtr.ReadElementContentAsString());
break;
case "ElevationLowSW":
settings.Elevation1SW = double.Parse(xtr.ReadElementContentAsString());
settings.Elevation1SW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
break;
case "ElevationLowNW":
settings.Elevation1NW = double.Parse(xtr.ReadElementContentAsString());
settings.Elevation1NW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
break;
case "ElevationLowSE":
settings.Elevation1SE = double.Parse(xtr.ReadElementContentAsString());
settings.Elevation1SE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
break;
case "ElevationLowNE":
settings.Elevation1NE = double.Parse(xtr.ReadElementContentAsString());
settings.Elevation1NE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
break;
case "ElevationHighSW":
settings.Elevation2SW = double.Parse(xtr.ReadElementContentAsString());
settings.Elevation2SW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
break;
case "ElevationHighNW":
settings.Elevation2NW = double.Parse(xtr.ReadElementContentAsString());
settings.Elevation2NW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
break;
case "ElevationHighSE":
settings.Elevation2SE = double.Parse(xtr.ReadElementContentAsString());
settings.Elevation2SE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
break;
case "ElevationHighNE":
settings.Elevation2NE = double.Parse(xtr.ReadElementContentAsString());
settings.Elevation2NE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
break;
}
}
@@ -168,13 +168,13 @@ namespace OpenSim.Framework.Serialization.External
switch (xtr.Name)
{
case "WaterHeight":
settings.WaterHeight = double.Parse(xtr.ReadElementContentAsString());
settings.WaterHeight = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
break;
case "TerrainRaiseLimit":
settings.TerrainRaiseLimit = double.Parse(xtr.ReadElementContentAsString());
settings.TerrainRaiseLimit = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
break;
case "TerrainLowerLimit":
settings.TerrainLowerLimit = double.Parse(xtr.ReadElementContentAsString());
settings.TerrainLowerLimit = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
break;
case "UseEstateSun":
settings.UseEstateSun = bool.Parse(xtr.ReadElementContentAsString());