Merge branch 'master' into presence-refactor

This commit is contained in:
Melanie
2010-02-15 00:20:48 +00:00
60 changed files with 1674 additions and 586 deletions

View File

@@ -148,13 +148,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
{
ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
try
{
avatar.Invulnerable = false;
if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
{
avatar.Invulnerable = false;
}
else
{
avatar.Invulnerable = true;
}
}
else
catch (Exception ex)
{
avatar.Invulnerable = true;
}
}
}