Merge branch 'master' into presence-refactor

This commit is contained in:
Melanie
2010-02-15 00:20:48 +00:00
60 changed files with 1674 additions and 586 deletions

View File

@@ -955,8 +955,8 @@ namespace OpenSim.Region.CoreModules.World.Estate
if (y == -1 || m_scene.RegionInfo.RegionLocY == y)
{
int corner = int.Parse(num);
float lowValue = float.Parse(min);
float highValue = float.Parse(max);
float lowValue = float.Parse(min, Culture.NumberFormatInfo);
float highValue = float.Parse(max, Culture.NumberFormatInfo);
m_log.Debug("[ESTATEMODULE] Setting terrain heights " + m_scene.RegionInfo.RegionName +
string.Format(" (C{0}, {1}-{2}", corner, lowValue, highValue));

View File

@@ -60,7 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
}
public virtual void PlayAttachedSound(
UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags)
UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius)
{
foreach (ScenePresence p in m_scene.GetAvatars())
{
@@ -69,14 +69,17 @@ namespace OpenSim.Region.CoreModules.World.Sound
continue;
// Scale by distance
gain = (float)((double)gain*((100.0 - dis) / 100.0));
if (radius == 0)
gain = (float)((double)gain * ((100.0 - dis) / 100.0));
else
gain = (float)((double)gain * ((radius - dis) / radius));
p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
}
}
public virtual void TriggerSound(
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle)
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius)
{
foreach (ScenePresence p in m_scene.GetAvatars())
{
@@ -85,7 +88,10 @@ namespace OpenSim.Region.CoreModules.World.Sound
continue;
// Scale by distance
gain = (float)((double)gain*((100.0 - dis) / 100.0));
if (radius == 0)
gain = (float)((double)gain * ((100.0 - dis) / 100.0));
else
gain = (float)((double)gain * ((radius - dis) / radius));
p.ControllingClient.SendTriggeredSound(
soundId, ownerID, objectID, parentID, handle, position, (float)gain);

View File

@@ -84,6 +84,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
private ITerrainChannel m_revert;
private Scene m_scene;
private volatile bool m_tainted;
private readonly UndoStack<LandUndoState> m_undo = new UndoStack<LandUndoState>(5);
#region ICommandableModule Members
@@ -174,6 +175,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
#region ITerrainModule Members
public void UndoTerrain(ITerrainChannel channel)
{
m_channel = channel;
}
/// <summary>
/// Loads a terrain file from disk and installs it in the scene.
/// </summary>
@@ -574,6 +580,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
{
client.OnModifyTerrain += client_OnModifyTerrain;
client.OnBakeTerrain += client_OnBakeTerrain;
client.OnLandUndo += client_OnLandUndo;
}
/// <summary>
@@ -664,6 +671,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain
return changesLimited;
}
private void client_OnLandUndo(IClientAPI client)
{
lock (m_undo)
{
if (m_undo.Count > 0)
{
LandUndoState goback = m_undo.Pop();
if (goback != null)
goback.PlaybackState();
}
}
}
/// <summary>
/// Sends a copy of the current terrain to the scenes clients
/// </summary>
@@ -718,6 +738,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
}
if (allowed)
{
StoreUndoState();
m_painteffects[(StandardTerrainEffects) action].PaintEffect(
m_channel, allowMask, west, south, height, size, seconds);
@@ -758,6 +779,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
if (allowed)
{
StoreUndoState();
m_floodeffects[(StandardTerrainEffects) action].FloodEffect(
m_channel, fillArea, size);
@@ -782,6 +804,25 @@ namespace OpenSim.Region.CoreModules.World.Terrain
}
}
private void StoreUndoState()
{
lock (m_undo)
{
if (m_undo.Count > 0)
{
LandUndoState last = m_undo.Peek();
if (last != null)
{
if (last.Compare(m_channel))
return;
}
}
LandUndoState nUndo = new LandUndoState(this, m_channel);
m_undo.Push(nUndo);
}
}
#region Console Commands
private void InterfaceLoadFile(Object[] args)