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Merge branch 'master' into presence-refactor
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@@ -32,9 +32,9 @@ namespace OpenSim.Region.Framework.Interfaces
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{
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public interface ISoundModule
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{
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void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags);
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void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius);
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void TriggerSound(
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UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle);
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UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius);
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}
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}
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@@ -62,5 +62,7 @@ namespace OpenSim.Region.Framework.Interfaces
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void SaveToStream(string filename, Stream stream);
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void InstallPlugin(string name, ITerrainEffect plug);
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void UndoTerrain(ITerrainChannel channel);
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}
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}
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