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Merge branch 'master' into presence-refactor
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@@ -104,9 +104,9 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
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this.m_name = field[1].Trim();
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this.m_frozen = (copsedef[0] == 'F');
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this.m_tree_quantity = int.Parse(field[2]);
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this.m_treeline_high = float.Parse(field[3]);
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this.m_treeline_low = float.Parse(field[4]);
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this.m_range = double.Parse(field[5]);
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this.m_treeline_high = float.Parse(field[3], Culture.NumberFormatInfo);
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this.m_treeline_low = float.Parse(field[4], Culture.NumberFormatInfo);
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this.m_range = double.Parse(field[5], Culture.NumberFormatInfo);
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this.m_tree_type = (Tree) Enum.Parse(typeof(Tree),field[6]);
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this.m_seed_point = Vector3.Parse(field[7]);
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this.m_initial_scale = Vector3.Parse(field[8]);
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