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@@ -225,7 +225,7 @@ namespace OpenSim
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}
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}
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MainConsole.Instance = null;
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}
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}
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*/
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configSource.Alias.AddAlias("On", true);
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configSource.Alias.AddAlias("Off", false);
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@@ -152,7 +152,7 @@ namespace OpenSim
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RegisterConsoleCommands();
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base.StartupSpecific();
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MainServer.Instance.AddStreamHandler(new OpenSim.SimStatusHandler());
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MainServer.Instance.AddStreamHandler(new OpenSim.XSimStatusHandler(this));
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if (userStatsURI != String.Empty)
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@@ -192,7 +192,7 @@ namespace OpenSim
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// Hook up to the watchdog timer
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Watchdog.OnWatchdogTimeout += WatchdogTimeoutHandler;
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PrintFileToConsole("startuplogo.txt");
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PrintFileToConsole("startuplogo.txt");
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// For now, start at the 'root' level by default
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if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it
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@@ -218,8 +218,8 @@ namespace OpenSim
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m_console.Commands.AddCommand("region", false, "debug packet",
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"debug packet <level>",
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"Turn on packet debugging",
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"If level > 255 then all incoming and outgoing packets are logged.\n"
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"Turn on packet debugging",
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"If level > 255 then all incoming and outgoing packets are logged.\n"
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+ "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n"
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+ "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n"
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+ "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n"
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@@ -561,11 +561,11 @@ namespace OpenSim
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{
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regInfo = new RegionInfo(regionName, regionFile, false, ConfigSource.Source, regionName);
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}
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IScene scene;
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PopulateRegionEstateInfo(regInfo);
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CreateRegion(regInfo, true, out scene);
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regInfo.EstateSettings.Save();
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CreateRegion(regInfo, true, out scene);
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regInfo.EstateSettings.Save();
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}
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/// <summary>
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@@ -943,7 +943,7 @@ namespace OpenSim
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delegate(Scene scene)
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{
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MainConsole.Instance.Output(String.Format(
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"Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}",
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"Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}",
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scene.RegionInfo.RegionName,
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scene.RegionInfo.RegionLocX,
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scene.RegionInfo.RegionLocY,
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