This commit is contained in:
John Hurliman
2010-09-12 14:21:51 -07:00
96 changed files with 920 additions and 776 deletions

View File

@@ -1952,7 +1952,7 @@ namespace OpenSim.Region.Framework.Scenes
sceneObject.ScheduleGroupForFullUpdate();
return sceneObject;
}
}
/// <summary>
/// Add an object into the scene that has come from storage
@@ -2045,7 +2045,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns></returns>
public bool AddNewSceneObject(
SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
{
{
return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel);
}
@@ -2430,7 +2430,7 @@ namespace OpenSim.Region.Framework.Scenes
ScenePresence sp = GetScenePresence(userID);
if (sp != null && AttachmentsModule != null)
{
uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID);
uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID);
AttachmentsModule.RezSingleAttachmentFromInventory(sp.ControllingClient, itemID, attPt);
}
@@ -2473,7 +2473,7 @@ namespace OpenSim.Region.Framework.Scenes
sceneObject.RootPart.AddFlag(PrimFlags.Phantom);
// Don't sent a full update here because this will cause full updates to be sent twice for
// attachments on region crossings, resulting in viewer glitches.
// attachments on region crossings, resulting in viewer glitches.
AddRestoredSceneObject(sceneObject, false, false, false);
// Handle attachment special case
@@ -2717,7 +2717,7 @@ namespace OpenSim.Region.Framework.Scenes
}
public virtual void SubscribeToClientPrimEvents(IClientAPI client)
{
{
client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition;
client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition;
client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimRotation;
@@ -2753,7 +2753,7 @@ namespace OpenSim.Region.Framework.Scenes
client.OnUndo += m_sceneGraph.HandleUndo;
client.OnRedo += m_sceneGraph.HandleRedo;
client.OnObjectDescription += m_sceneGraph.PrimDescription;
client.OnObjectDrop += m_sceneGraph.DropObject;
client.OnObjectDrop += m_sceneGraph.DropObject;
client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable;
client.OnObjectOwner += ObjectOwner;
}
@@ -3705,7 +3705,7 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying)
{
ScenePresence presence = GetScenePresence(agentID);
if(presence != null)
if (presence != null)
{
try
{