This commit is contained in:
John Hurliman
2010-09-12 14:21:51 -07:00
96 changed files with 920 additions and 776 deletions

View File

@@ -677,7 +677,7 @@ namespace OpenSim.Region.Framework.Scenes
minY = 256f;
minZ = 8192f;
lock(m_parts)
lock (m_parts)
{
foreach (SceneObjectPart part in m_parts.Values)
{
@@ -1005,7 +1005,7 @@ namespace OpenSim.Region.Framework.Scenes
AbsolutePosition = detachedpos;
m_rootPart.AttachedAvatar = UUID.Zero;
//Anakin Lohner bug #3839
//Anakin Lohner bug #3839
lock (m_parts)
{
foreach (SceneObjectPart p in m_parts.Values)
@@ -1226,7 +1226,7 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
/// Delete this group from its scene.
/// Delete this group from its scene.
/// </summary>
///
/// This only handles the in-world consequences of deletion (e.g. any avatars sitting on it are forcibly stood
@@ -1383,7 +1383,7 @@ namespace OpenSim.Region.Framework.Scenes
if (!m_isBackedUp)
{
// m_log.DebugFormat(
// "[WATER WARS]: Ignoring backup of {0} {1} since object is not marked to be backed up", Name, UUID);
// "[WATER WARS]: Ignoring backup of {0} {1} since object is not marked to be backed up", Name, UUID);
return;
}
@@ -1395,7 +1395,7 @@ namespace OpenSim.Region.Framework.Scenes
}
// Since this is the top of the section of call stack for backing up a particular scene object, don't let
// any exception propogate upwards.
// any exception propogate upwards.
try
{
if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart
@@ -1546,7 +1546,7 @@ namespace OpenSim.Region.Framework.Scenes
newPart.LinkNum = part.LinkNum;
}
// Need to duplicate the physics actor as well
// Need to duplicate the physics actor as well
if (part.PhysActor != null && userExposed)
{
PrimitiveBaseShape pbs = part.Shape;
@@ -1562,7 +1562,7 @@ namespace OpenSim.Region.Framework.Scenes
part.PhysActor.LocalID = part.LocalId;
part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true);
}
}
}
if (userExposed)
@@ -1838,7 +1838,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart newPart = null;
lock (m_parts)
{
{
newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed);
newPart.SetParent(this);
m_parts.Add(newPart.UUID, newPart);
@@ -2337,7 +2337,7 @@ namespace OpenSim.Region.Framework.Scenes
if (p.LinkNum > linkPart.LinkNum)
p.LinkNum--;
}
}
}
}
linkPart.ParentID = 0;