This commit is contained in:
John Hurliman
2010-09-12 14:21:51 -07:00
96 changed files with 920 additions and 776 deletions

View File

@@ -270,7 +270,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
TestScene scene = SceneSetupHelpers.SetupScene();
TestScene scene = SceneSetupHelpers.SetupScene();
string rootPartName = "rootpart";
UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
@@ -282,11 +282,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{ Name = rootPartName, UUID = rootPartUuid };
SceneObjectPart linkPart
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = linkPartName, UUID = linkPartUuid };
{ Name = linkPartName, UUID = linkPartUuid };
SceneObjectGroup sog = new SceneObjectGroup(rootPart);
sog.AddPart(linkPart);
scene.AddNewSceneObject(sog, true);
sog.AddPart(linkPart);
scene.AddNewSceneObject(sog, true);
// In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked
// scene backup thread.
@@ -309,7 +309,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
TestScene scene = SceneSetupHelpers.SetupScene();
TestScene scene = SceneSetupHelpers.SetupScene();
string rootPartName = "rootpart";
UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
@@ -321,11 +321,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{ Name = rootPartName, UUID = rootPartUuid };
SceneObjectPart linkPart
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = linkPartName, UUID = linkPartUuid };
{ Name = linkPartName, UUID = linkPartUuid };
SceneObjectGroup sog = new SceneObjectGroup(rootPart);
sog.AddPart(linkPart);
scene.AddNewSceneObject(sog, true);
sog.AddPart(linkPart);
scene.AddNewSceneObject(sog, true);
// In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked
// scene backup thread.
@@ -333,7 +333,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// These changes should occur immediately without waiting for a backup pass
SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false);
scene.DeleteSceneObject(groupToDelete, false);
scene.DeleteSceneObject(groupToDelete, false);
List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID);