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@@ -270,7 +270,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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TestHelper.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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TestScene scene = SceneSetupHelpers.SetupScene();
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TestScene scene = SceneSetupHelpers.SetupScene();
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string rootPartName = "rootpart";
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UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
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@@ -282,11 +282,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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{ Name = rootPartName, UUID = rootPartUuid };
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SceneObjectPart linkPart
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= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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{ Name = linkPartName, UUID = linkPartUuid };
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{ Name = linkPartName, UUID = linkPartUuid };
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SceneObjectGroup sog = new SceneObjectGroup(rootPart);
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sog.AddPart(linkPart);
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scene.AddNewSceneObject(sog, true);
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sog.AddPart(linkPart);
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scene.AddNewSceneObject(sog, true);
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// In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked
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// scene backup thread.
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@@ -309,7 +309,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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TestHelper.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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TestScene scene = SceneSetupHelpers.SetupScene();
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TestScene scene = SceneSetupHelpers.SetupScene();
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string rootPartName = "rootpart";
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UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
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@@ -321,11 +321,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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{ Name = rootPartName, UUID = rootPartUuid };
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SceneObjectPart linkPart
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= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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{ Name = linkPartName, UUID = linkPartUuid };
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{ Name = linkPartName, UUID = linkPartUuid };
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SceneObjectGroup sog = new SceneObjectGroup(rootPart);
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sog.AddPart(linkPart);
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scene.AddNewSceneObject(sog, true);
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sog.AddPart(linkPart);
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scene.AddNewSceneObject(sog, true);
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// In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked
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// scene backup thread.
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@@ -333,7 +333,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// These changes should occur immediately without waiting for a backup pass
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SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false);
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scene.DeleteSceneObject(groupToDelete, false);
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scene.DeleteSceneObject(groupToDelete, false);
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List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID);
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