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partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990.
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@@ -4007,7 +4007,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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bool doCulling = m_scene.ObjectsCullingByDistance;
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float cullingrange = 64.0f;
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HashSet<SceneObjectGroup> GroupsNeedFullUpdate = new HashSet<SceneObjectGroup>();
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List<SceneObjectGroup> kills = new List<SceneObjectGroup>();
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// Vector3 mycamera = Vector3.Zero;
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Vector3 mypos = Vector3.Zero;
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ScenePresence mysp = (ScenePresence)SceneAgent;
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@@ -4048,7 +4047,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Instead send another kill object, because the first one may have gotten
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// into a race condition
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if (!m_killRecord.Contains(grp.LocalId))
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{
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m_killRecord.Add(grp.LocalId);
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maxUpdatesBytes -= 30;
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}
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continue;
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}
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@@ -4336,16 +4338,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_killRecord.Clear();
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}
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if (kills.Count > 0)
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{
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foreach(SceneObjectGroup grp in kills)
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{
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foreach(SceneObjectPart p in grp.Parts)
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SendEntityUpdate(p,PrimUpdateFlags.Kill);
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}
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kills.Clear();
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}
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if(GroupsNeedFullUpdate.Count > 0)
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{
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foreach(SceneObjectGroup grp in GroupsNeedFullUpdate)
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