* Support loading empty folders in an iar

This commit is contained in:
Justin Clarke Casey
2009-03-13 20:46:53 +00:00
parent 6573e2ee2f
commit c04e7cdf2b
6 changed files with 115 additions and 94 deletions

View File

@@ -200,11 +200,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
TarArchiveReader.TarEntryType entryType;
while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
{
if (entryType == TarArchiveReader.TarEntryType.TYPE_DIRECTORY)
{
m_log.WarnFormat("[INVENTORY ARCHIVER]: Ignoring directory entry {0}", filePath);
}
else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
{
if (LoadAsset(filePath, data))
successfulAssetRestores++;
@@ -212,24 +208,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
failedAssetRestores++;
}
else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
{
InventoryItemBase item = LoadInvItem(m_asciiEncoding.GetString(data));
{
string fsPath = filePath.Substring(ArchiveConstants.INVENTORY_PATH.Length);
if (item != null)
{
// Don't use the item ID that's in the file
item.ID = UUID.Random();
item.Creator = m_userInfo.UserProfile.ID;
item.Owner = m_userInfo.UserProfile.ID;
string fsPath = filePath.Substring(ArchiveConstants.INVENTORY_PATH.Length);
// Remove the file portion if we aren't already dealing with a directory path
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
fsPath = fsPath.Remove(fsPath.LastIndexOf("/") + 1);
string originalFsPath = fsPath;
string originalFsPath = fsPath;
m_log.DebugFormat("[INVENTORY ARCHIVER]: Loading to folder {0}", fsPath);
m_log.DebugFormat("[INVENTORY ARCHIVER]: Loading to folder {0}", fsPath);
InventoryFolderImpl foundFolder = null;
InventoryFolderImpl foundFolder = null;
// XXX: Nasty way of dealing with a path that has no directory component
if (fsPath.Length > 0)
{
while (null == foundFolder && fsPath.Length > 0)
{
if (foldersCreated.ContainsKey(fsPath))
@@ -256,81 +250,99 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
}
}
}
else
{
foundFolder = rootDestinationFolder;
}
string fsPathSectionToCreate = originalFsPath.Substring(fsPath.Length);
string[] rawDirsToCreate
= fsPathSectionToCreate.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
int i = 0;
string fsPathSectionToCreate = originalFsPath.Substring(fsPath.Length);
string[] rawDirsToCreate
= fsPathSectionToCreate.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
int i = 0;
while (i < rawDirsToCreate.Length)
while (i < rawDirsToCreate.Length)
{
m_log.DebugFormat("[INVENTORY ARCHIVER]: Creating folder {0}", rawDirsToCreate[i]);
int identicalNameIdentifierIndex
= rawDirsToCreate[i].LastIndexOf(
ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR);
string folderName = rawDirsToCreate[i].Remove(identicalNameIdentifierIndex);
UUID newFolderId = UUID.Random();
m_userInfo.CreateFolder(
folderName, newFolderId, (ushort)AssetType.Folder, foundFolder.ID);
foundFolder = foundFolder.GetChildFolder(newFolderId);
// Record that we have now created this folder
fsPath += rawDirsToCreate[i] + "/";
m_log.DebugFormat("[INVENTORY ARCHIVER]: Recording creation of fs path {0}", fsPath);
foldersCreated[fsPath] = foundFolder;
if (0 == i)
nodesLoaded.Add(foundFolder);
i++;
}
/*
string[] rawFolders = filePath.Split(new char[] { '/' });
// Find the folders that do exist along the path given
int i = 0;
bool noFolder = false;
InventoryFolderImpl foundFolder = rootDestinationFolder;
while (!noFolder && i < rawFolders.Length)
{
InventoryFolderImpl folder = foundFolder.FindFolderByPath(rawFolders[i]);
if (null != folder)
{
m_log.DebugFormat("[INVENTORY ARCHIVER]: Creating folder {0}", rawDirsToCreate[i]);
int identicalNameIdentifierIndex
= rawDirsToCreate[i].LastIndexOf(
ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR);
string folderName = rawDirsToCreate[i].Remove(identicalNameIdentifierIndex);
UUID newFolderId = UUID.Random();
m_userInfo.CreateFolder(
folderName, newFolderId, (ushort)AssetType.Folder, foundFolder.ID);
foundFolder = foundFolder.GetChildFolder(newFolderId);
// Record that we have now created this folder
fsPath += rawDirsToCreate[i] + "/";
m_log.DebugFormat("[INVENTORY ARCHIVER]: Recording creation of fs path {0}", fsPath);
foldersCreated[fsPath] = foundFolder;
if (0 == i)
nodesLoaded.Add(foundFolder);
m_log.DebugFormat("[INVENTORY ARCHIVER]: Found folder {0}", folder.Name);
foundFolder = folder;
i++;
}
/*
string[] rawFolders = filePath.Split(new char[] { '/' });
// Find the folders that do exist along the path given
int i = 0;
bool noFolder = false;
InventoryFolderImpl foundFolder = rootDestinationFolder;
while (!noFolder && i < rawFolders.Length)
else
{
InventoryFolderImpl folder = foundFolder.FindFolderByPath(rawFolders[i]);
if (null != folder)
{
m_log.DebugFormat("[INVENTORY ARCHIVER]: Found folder {0}", folder.Name);
foundFolder = folder;
i++;
}
else
{
noFolder = true;
}
noFolder = true;
}
}
// Create any folders that did not previously exist
while (i < rawFolders.Length)
{
m_log.DebugFormat("[INVENTORY ARCHIVER]: Creating folder {0}", rawFolders[i]);
// Create any folders that did not previously exist
while (i < rawFolders.Length)
{
m_log.DebugFormat("[INVENTORY ARCHIVER]: Creating folder {0}", rawFolders[i]);
UUID newFolderId = UUID.Random();
m_userInfo.CreateFolder(
rawFolders[i++], newFolderId, (ushort)AssetType.Folder, foundFolder.ID);
foundFolder = foundFolder.GetChildFolder(newFolderId);
UUID newFolderId = UUID.Random();
m_userInfo.CreateFolder(
rawFolders[i++], newFolderId, (ushort)AssetType.Folder, foundFolder.ID);
foundFolder = foundFolder.GetChildFolder(newFolderId);
}
*/
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
{
InventoryItemBase item = LoadInvItem(m_asciiEncoding.GetString(data));
if (item != null)
{
// Don't use the item ID that's in the file
item.ID = UUID.Random();
item.Creator = m_userInfo.UserProfile.ID;
item.Owner = m_userInfo.UserProfile.ID;
// Reset folder ID to the one in which we want to load it
item.Folder = foundFolder.ID;
m_userInfo.AddItem(item);
successfulItemRestores++;
// If we're loading an item directly into the given destination folder then we need to record
// it separately from any loaded root folders
if (rootDestinationFolder == foundFolder)
nodesLoaded.Add(item);
}
*/
// Reset folder ID to the one in which we want to load it
item.Folder = foundFolder.ID;
m_userInfo.AddItem(item);
successfulItemRestores++;
// If we're loading an item directly into the given destination folder then we need to record
// it separately from any loaded root folders
if (rootDestinationFolder == foundFolder)
nodesLoaded.Add(item);
}
}
}