diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5517dc3871..c4bd028173 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -150,7 +150,7 @@ namespace OpenSim.Region.Framework.Scenes private int m_update_backup = 200; private int m_update_terrain = 50; // private int m_update_land = 1; - private int m_update_coarse_locations = 80; + private int m_update_coarse_locations = 50; private int frameMS; private int physicsMS2; diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 9d72bf6777..46234f9666 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3206,10 +3206,10 @@ namespace OpenSim.Region.Framework.Scenes m_updateflag = true; - // The magic constant 0.855f seems to make walking feel less jerky, + // The magic constant 0.95f seems to make walking feel less jerky, // probably because it hackishly accounts for the overall latency of // these Velocity updates -- Diva - Velocity = force * .855F; + Velocity = force * .95F; m_forceToApply = null; }