locate default anims also by uuid, rename/chage a few things

This commit is contained in:
UbitUmarov
2020-04-18 17:26:25 +01:00
parent e2f84f0c1f
commit c097f148dd
4 changed files with 24 additions and 33 deletions

View File

@@ -216,7 +216,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
{
if (anim == "SITGROUND")
{
UUID defsit = DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"];
UUID defsit = DefaultAvatarAnimations.AnimsUUIDbyName["SIT_GROUND_CONSTRAINED"];
if (defsit == UUID.Zero)
return false;
m_animations.SetDefaultAnimation(defsit, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID);
@@ -863,7 +863,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
{
string animName;
if (!DefaultAvatarAnimations.AnimsNames.TryGetValue(animId, out animName))
if (!DefaultAvatarAnimations.AnimsNamesbyUUID.TryGetValue(animId, out animName))
{
AssetMetadata amd = m_scenePresence.Scene.AssetService.GetMetadata(animId.ToString());
if (amd != null)