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The map is seriously broken. This doesn't fix it, but at least provides one more piece of data that seems to be required -- agent flags, which seem to be different in Viewer 2. WARNING: changes IClientAPI.
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@@ -8264,13 +8264,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return true;
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}
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#endregion
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string mapName = Util.UTF8.GetString(map.NameData.Name, 0,
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map.NameData.Name.Length - 1);
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RequestMapName handlerMapNameRequest = OnMapNameRequest;
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if (handlerMapNameRequest != null)
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{
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handlerMapNameRequest(this, mapName);
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handlerMapNameRequest(this, mapName, map.AgentData.Flags);
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}
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return true;
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}
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