Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() when we've already passed size information to the avatar at PhysicsScene.AddAvatar()

Eliminate some copypasta for height setting in OdeCharacter
This commit is contained in:
Justin Clark-Casey (justincc)
2011-12-15 22:29:36 +00:00
parent 99570d8ebb
commit c0ba99e5ad
4 changed files with 27 additions and 24 deletions

View File

@@ -44,8 +44,9 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
private bool flying;
private bool iscolliding;
public BasicActor()
public BasicActor(Vector3 size)
{
Size = size;
}
public override int PhysicsActorType