mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 02:05:34 +08:00
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
This commit is contained in:
@@ -373,5 +373,11 @@ namespace OpenSim.Framework
|
||||
|
||||
return l_EstateAccess.Contains(user);
|
||||
}
|
||||
|
||||
public bool GroupAccess(UUID groupID)
|
||||
{
|
||||
return l_EstateGroups.Contains(groupID);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -358,6 +358,8 @@ namespace OpenSim.Framework
|
||||
|
||||
public delegate void EstateChangeInfo(IClientAPI client, UUID invoice, UUID senderID, UInt32 param1, UInt32 param2);
|
||||
|
||||
public delegate void EstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, UInt32 param1);
|
||||
|
||||
public delegate void RequestTerrain(IClientAPI remoteClient, string clientFileName);
|
||||
|
||||
public delegate void BakeTerrain(IClientAPI remoteClient);
|
||||
@@ -769,6 +771,7 @@ namespace OpenSim.Framework
|
||||
event ModifyTerrain OnModifyTerrain;
|
||||
event BakeTerrain OnBakeTerrain;
|
||||
event EstateChangeInfo OnEstateChangeInfo;
|
||||
event EstateManageTelehub OnEstateManageTelehub;
|
||||
// [Obsolete("LLClientView Specific.")]
|
||||
event SetAppearance OnSetAppearance;
|
||||
// [Obsolete("LLClientView Specific - Replace and rename OnAvatarUpdate. Difference from SetAppearance?")]
|
||||
@@ -1074,7 +1077,15 @@ namespace OpenSim.Framework
|
||||
void SendWindData(Vector2[] windSpeeds);
|
||||
void SendCloudData(float[] cloudCover);
|
||||
|
||||
/// <summary>
|
||||
/// Sent when an agent completes its movement into a region.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This packet marks completion of the arrival of a root avatar in a region, whether through login, region
|
||||
/// crossing or direct teleport.
|
||||
/// </remarks>
|
||||
void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look);
|
||||
|
||||
void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint);
|
||||
|
||||
/// <summary>
|
||||
@@ -1133,6 +1144,8 @@ namespace OpenSim.Framework
|
||||
|
||||
void SendTaskInventory(UUID taskID, short serial, byte[] fileName);
|
||||
|
||||
void SendTelehubInfo(UUID ObjectID, string ObjectName, Vector3 ObjectPos, Quaternion ObjectRot, List<Vector3> SpawnPoint);
|
||||
|
||||
/// <summary>
|
||||
/// Used by the server to inform the client of new inventory items and folders.
|
||||
/// </summary>
|
||||
|
||||
@@ -130,5 +130,11 @@ namespace OpenSim.Framework
|
||||
/// </summary>
|
||||
/// <param name="url"></param>
|
||||
void SetMusicUrl(string url);
|
||||
|
||||
/// <summary>
|
||||
/// Get the music url for this land parcel
|
||||
/// </summary>
|
||||
/// <returns>The music url.</returns>
|
||||
string GetMusicUrl();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -36,8 +36,8 @@ namespace OpenSim.Framework
|
||||
int amount);
|
||||
|
||||
int GetBalance(UUID agentID);
|
||||
bool UploadCovered(IClientAPI client, int amount);
|
||||
bool AmountCovered(IClientAPI client, int amount);
|
||||
bool UploadCovered(UUID agentID, int amount);
|
||||
bool AmountCovered(UUID agentID, int amount);
|
||||
void ApplyCharge(UUID agentID, int amount, string text);
|
||||
void ApplyUploadCharge(UUID agentID, int amount, string text);
|
||||
|
||||
|
||||
@@ -1,37 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public interface IProfileModule
|
||||
{
|
||||
void RequestAvatarProperties(IClientAPI remoteClient, UUID avatarID);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -26,11 +26,53 @@
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public struct SpawnPoint
|
||||
{
|
||||
public float Yaw;
|
||||
public float Pitch;
|
||||
public float Distance;
|
||||
|
||||
public void SetLocation(Vector3 pos, Quaternion rot, Vector3 point)
|
||||
{
|
||||
// The point is an absolute position, so we need the relative
|
||||
// location to the spawn point
|
||||
Vector3 offset = point - pos;
|
||||
Distance = Vector3.Mag(offset);
|
||||
|
||||
// Next we need to rotate this vector into the spawn point's
|
||||
// coordinate system
|
||||
rot.W = -rot.W;
|
||||
offset = offset * rot;
|
||||
|
||||
Vector3 dir = Vector3.Normalize(offset);
|
||||
|
||||
// Get the bearing (yaw)
|
||||
Yaw = (float)Math.Atan2(dir.Y, dir.X);
|
||||
|
||||
// Get the elevation (pitch)
|
||||
Pitch = (float)-Math.Atan2(dir.Z, Math.Sqrt(dir.X * dir.X + dir.Y * dir.Y));
|
||||
}
|
||||
|
||||
public Vector3 GetLocation(Vector3 pos, Quaternion rot)
|
||||
{
|
||||
Quaternion y = Quaternion.CreateFromEulers(0, 0, Yaw);
|
||||
Quaternion p = Quaternion.CreateFromEulers(0, Pitch, 0);
|
||||
|
||||
Vector3 dir = new Vector3(1, 0, 0) * p * y;
|
||||
Vector3 offset = dir * (float)Distance;
|
||||
|
||||
offset *= rot;
|
||||
|
||||
return pos + offset;
|
||||
}
|
||||
}
|
||||
|
||||
public class RegionSettings
|
||||
{
|
||||
public delegate void SaveDelegate(RegionSettings rs);
|
||||
@@ -331,6 +373,14 @@ namespace OpenSim.Framework
|
||||
set { m_SunVector = value; }
|
||||
}
|
||||
|
||||
private UUID m_ParcelImageID;
|
||||
|
||||
public UUID ParcelImageID
|
||||
{
|
||||
get { return m_ParcelImageID; }
|
||||
set { m_ParcelImageID = value; }
|
||||
}
|
||||
|
||||
private UUID m_TerrainImageID;
|
||||
|
||||
public UUID TerrainImageID
|
||||
@@ -397,5 +447,49 @@ namespace OpenSim.Framework
|
||||
set { m_LoadedCreationID = value; }
|
||||
}
|
||||
|
||||
// Connected Telehub object
|
||||
private UUID m_TelehubObject;
|
||||
public UUID TelehubObject
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_TelehubObject;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_TelehubObject = value;
|
||||
}
|
||||
}
|
||||
|
||||
// Our Connected Telehub's SpawnPoints
|
||||
public List<SpawnPoint> l_SpawnPoints = new List<SpawnPoint>();
|
||||
|
||||
// Add a SpawnPoint
|
||||
// ** These are not region coordinates **
|
||||
// They are relative to the Telehub coordinates
|
||||
//
|
||||
public void AddSpawnPoint(SpawnPoint point)
|
||||
{
|
||||
l_SpawnPoints.Add(point);
|
||||
}
|
||||
|
||||
// Remove a SpawnPoint
|
||||
public void RemoveSpawnPoint(int point_index)
|
||||
{
|
||||
l_SpawnPoints.RemoveAt(point_index);
|
||||
}
|
||||
|
||||
// Return the List of SpawnPoints
|
||||
public List<SpawnPoint> SpawnPoints()
|
||||
{
|
||||
return l_SpawnPoints;
|
||||
|
||||
}
|
||||
|
||||
// Clear the SpawnPoints List of all entries
|
||||
public void ClearSpawnPoints()
|
||||
{
|
||||
l_SpawnPoints.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,13 +44,13 @@ namespace OpenSim.Framework.Serialization.External
|
||||
/// with creator data added to it.
|
||||
/// </summary>
|
||||
/// <param name="xml">The SceneObjectPart represented in XML2</param>
|
||||
/// <param name="profileURL">The URL of the profile service for the creator</param>
|
||||
/// <param name="homeURL">The URL of the user agents service (home) for the creator</param>
|
||||
/// <param name="userService">The service for retrieving user account information</param>
|
||||
/// <param name="scopeID">The scope of the user account information (Grid ID)</param>
|
||||
/// <returns>The SceneObjectPart represented in XML2</returns>
|
||||
public static string RewriteSOP(string xml, string profileURL, IUserAccountService userService, UUID scopeID)
|
||||
public static string RewriteSOP(string xml, string homeURL, IUserAccountService userService, UUID scopeID)
|
||||
{
|
||||
if (xml == string.Empty || profileURL == string.Empty || userService == null)
|
||||
if (xml == string.Empty || homeURL == string.Empty || userService == null)
|
||||
return xml;
|
||||
|
||||
XmlDocument doc = new XmlDocument();
|
||||
@@ -83,7 +83,7 @@ namespace OpenSim.Framework.Serialization.External
|
||||
if (!hasCreatorData && creator != null)
|
||||
{
|
||||
XmlElement creatorData = doc.CreateElement("CreatorData");
|
||||
creatorData.InnerText = profileURL + "/" + creator.PrincipalID + ";" + creator.FirstName + " " + creator.LastName;
|
||||
creatorData.InnerText = homeURL + ";" + creator.FirstName + " " + creator.LastName;
|
||||
sop.AppendChild(creatorData);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -251,7 +251,7 @@ namespace OpenSim.Framework.Servers
|
||||
|
||||
sb.Append(threads.Length + " threads are being tracked:" + Environment.NewLine);
|
||||
|
||||
int timeNow = Util.EnvironmentTickCount();
|
||||
int timeNow = Environment.TickCount & Int32.MaxValue;
|
||||
|
||||
sb.AppendFormat(reportFormat, "ID", "NAME", "LAST UPDATE (MS)", "LIFETIME (MS)", "PRIORITY", "STATE");
|
||||
sb.Append(Environment.NewLine);
|
||||
|
||||
@@ -42,15 +42,15 @@ namespace OpenSim.Framework.Statistics
|
||||
{
|
||||
private long abnormalClientThreadTerminations;
|
||||
|
||||
private long assetsInCache;
|
||||
private long texturesInCache;
|
||||
private long assetCacheMemoryUsage;
|
||||
private long textureCacheMemoryUsage;
|
||||
private TimeSpan assetRequestTimeAfterCacheMiss;
|
||||
private long blockedMissingTextureRequests;
|
||||
// private long assetsInCache;
|
||||
// private long texturesInCache;
|
||||
// private long assetCacheMemoryUsage;
|
||||
// private long textureCacheMemoryUsage;
|
||||
// private TimeSpan assetRequestTimeAfterCacheMiss;
|
||||
// private long blockedMissingTextureRequests;
|
||||
|
||||
private long assetServiceRequestFailures;
|
||||
private long inventoryServiceRetrievalFailures;
|
||||
// private long assetServiceRequestFailures;
|
||||
// private long inventoryServiceRetrievalFailures;
|
||||
|
||||
private volatile float timeDilation;
|
||||
private volatile float simFps;
|
||||
@@ -79,27 +79,27 @@ namespace OpenSim.Framework.Statistics
|
||||
/// </summary>
|
||||
public long AbnormalClientThreadTerminations { get { return abnormalClientThreadTerminations; } }
|
||||
|
||||
/// <summary>
|
||||
/// These statistics are being collected by push rather than pull. Pull would be simpler, but I had the
|
||||
/// notion of providing some flow statistics (which pull wouldn't give us). Though admittedly these
|
||||
/// haven't yet been implemented...
|
||||
/// </summary>
|
||||
public long AssetsInCache { get { return assetsInCache; } }
|
||||
|
||||
/// <value>
|
||||
/// Currently unused
|
||||
/// </value>
|
||||
public long TexturesInCache { get { return texturesInCache; } }
|
||||
|
||||
/// <value>
|
||||
/// Currently misleading since we can't currently subtract removed asset memory usage without a performance hit
|
||||
/// </value>
|
||||
public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } }
|
||||
|
||||
/// <value>
|
||||
/// Currently unused
|
||||
/// </value>
|
||||
public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } }
|
||||
// /// <summary>
|
||||
// /// These statistics are being collected by push rather than pull. Pull would be simpler, but I had the
|
||||
// /// notion of providing some flow statistics (which pull wouldn't give us). Though admittedly these
|
||||
// /// haven't yet been implemented...
|
||||
// /// </summary>
|
||||
// public long AssetsInCache { get { return assetsInCache; } }
|
||||
//
|
||||
// /// <value>
|
||||
// /// Currently unused
|
||||
// /// </value>
|
||||
// public long TexturesInCache { get { return texturesInCache; } }
|
||||
//
|
||||
// /// <value>
|
||||
// /// Currently misleading since we can't currently subtract removed asset memory usage without a performance hit
|
||||
// /// </value>
|
||||
// public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } }
|
||||
//
|
||||
// /// <value>
|
||||
// /// Currently unused
|
||||
// /// </value>
|
||||
// public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } }
|
||||
|
||||
public float TimeDilation { get { return timeDilation; } }
|
||||
public float SimFps { get { return simFps; } }
|
||||
@@ -123,32 +123,33 @@ namespace OpenSim.Framework.Statistics
|
||||
public float ActiveScripts { get { return activeScripts; } }
|
||||
public float ScriptLinesPerSecond { get { return scriptLinesPerSecond; } }
|
||||
|
||||
/// <summary>
|
||||
/// This is the time it took for the last asset request made in response to a cache miss.
|
||||
/// </summary>
|
||||
public TimeSpan AssetRequestTimeAfterCacheMiss { get { return assetRequestTimeAfterCacheMiss; } }
|
||||
|
||||
/// <summary>
|
||||
/// Number of persistent requests for missing textures we have started blocking from clients. To some extent
|
||||
/// this is just a temporary statistic to keep this problem in view - the root cause of this lies either
|
||||
/// in a mishandling of the reply protocol, related to avatar appearance or may even originate in graphics
|
||||
/// driver bugs on clients (though this seems less likely).
|
||||
/// </summary>
|
||||
public long BlockedMissingTextureRequests { get { return blockedMissingTextureRequests; } }
|
||||
|
||||
/// <summary>
|
||||
/// Record the number of times that an asset request has failed. Failures are effectively exceptions, such as
|
||||
/// request timeouts. If an asset service replies that a particular asset cannot be found, this is not counted
|
||||
/// as a failure
|
||||
/// </summary>
|
||||
public long AssetServiceRequestFailures { get { return assetServiceRequestFailures; } }
|
||||
// /// <summary>
|
||||
// /// This is the time it took for the last asset request made in response to a cache miss.
|
||||
// /// </summary>
|
||||
// public TimeSpan AssetRequestTimeAfterCacheMiss { get { return assetRequestTimeAfterCacheMiss; } }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// Number of persistent requests for missing textures we have started blocking from clients. To some extent
|
||||
// /// this is just a temporary statistic to keep this problem in view - the root cause of this lies either
|
||||
// /// in a mishandling of the reply protocol, related to avatar appearance or may even originate in graphics
|
||||
// /// driver bugs on clients (though this seems less likely).
|
||||
// /// </summary>
|
||||
// public long BlockedMissingTextureRequests { get { return blockedMissingTextureRequests; } }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// Record the number of times that an asset request has failed. Failures are effectively exceptions, such as
|
||||
// /// request timeouts. If an asset service replies that a particular asset cannot be found, this is not counted
|
||||
// /// as a failure
|
||||
// /// </summary>
|
||||
// public long AssetServiceRequestFailures { get { return assetServiceRequestFailures; } }
|
||||
|
||||
/// <summary>
|
||||
/// Number of known failures to retrieve avatar inventory from the inventory service. This does not
|
||||
/// cover situations where the inventory service accepts the request but never returns any data, since
|
||||
/// we do not yet timeout this situation.
|
||||
/// </summary>
|
||||
public long InventoryServiceRetrievalFailures { get { return inventoryServiceRetrievalFailures; } }
|
||||
/// <remarks>Commented out because we do not cache inventory at this point</remarks>
|
||||
// public long InventoryServiceRetrievalFailures { get { return inventoryServiceRetrievalFailures; } }
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve the total frame time (in ms) of the last frame
|
||||
@@ -171,58 +172,58 @@ namespace OpenSim.Framework.Statistics
|
||||
abnormalClientThreadTerminations++;
|
||||
}
|
||||
|
||||
public void AddAsset(AssetBase asset)
|
||||
{
|
||||
assetsInCache++;
|
||||
//assetCacheMemoryUsage += asset.Data.Length;
|
||||
}
|
||||
|
||||
public void RemoveAsset(UUID uuid)
|
||||
{
|
||||
assetsInCache--;
|
||||
}
|
||||
// public void AddAsset(AssetBase asset)
|
||||
// {
|
||||
// assetsInCache++;
|
||||
// //assetCacheMemoryUsage += asset.Data.Length;
|
||||
// }
|
||||
//
|
||||
// public void RemoveAsset(UUID uuid)
|
||||
// {
|
||||
// assetsInCache--;
|
||||
// }
|
||||
//
|
||||
// public void AddTexture(AssetBase image)
|
||||
// {
|
||||
// if (image.Data != null)
|
||||
// {
|
||||
// texturesInCache++;
|
||||
//
|
||||
// // This could have been a pull stat, though there was originally a nebulous idea to measure flow rates
|
||||
// textureCacheMemoryUsage += image.Data.Length;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// Signal that the asset cache has been cleared.
|
||||
// /// </summary>
|
||||
// public void ClearAssetCacheStatistics()
|
||||
// {
|
||||
// assetsInCache = 0;
|
||||
// assetCacheMemoryUsage = 0;
|
||||
// texturesInCache = 0;
|
||||
// textureCacheMemoryUsage = 0;
|
||||
// }
|
||||
//
|
||||
// public void AddAssetRequestTimeAfterCacheMiss(TimeSpan ts)
|
||||
// {
|
||||
// assetRequestTimeAfterCacheMiss = ts;
|
||||
// }
|
||||
//
|
||||
// public void AddBlockedMissingTextureRequest()
|
||||
// {
|
||||
// blockedMissingTextureRequests++;
|
||||
// }
|
||||
//
|
||||
// public void AddAssetServiceRequestFailure()
|
||||
// {
|
||||
// assetServiceRequestFailures++;
|
||||
// }
|
||||
|
||||
public void AddTexture(AssetBase image)
|
||||
{
|
||||
if (image.Data != null)
|
||||
{
|
||||
texturesInCache++;
|
||||
|
||||
// This could have been a pull stat, though there was originally a nebulous idea to measure flow rates
|
||||
textureCacheMemoryUsage += image.Data.Length;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Signal that the asset cache has been cleared.
|
||||
/// </summary>
|
||||
public void ClearAssetCacheStatistics()
|
||||
{
|
||||
assetsInCache = 0;
|
||||
assetCacheMemoryUsage = 0;
|
||||
texturesInCache = 0;
|
||||
textureCacheMemoryUsage = 0;
|
||||
}
|
||||
|
||||
public void AddAssetRequestTimeAfterCacheMiss(TimeSpan ts)
|
||||
{
|
||||
assetRequestTimeAfterCacheMiss = ts;
|
||||
}
|
||||
|
||||
public void AddBlockedMissingTextureRequest()
|
||||
{
|
||||
blockedMissingTextureRequests++;
|
||||
}
|
||||
|
||||
public void AddAssetServiceRequestFailure()
|
||||
{
|
||||
assetServiceRequestFailures++;
|
||||
}
|
||||
|
||||
public void AddInventoryServiceRetrievalFailure()
|
||||
{
|
||||
inventoryServiceRetrievalFailures++;
|
||||
}
|
||||
// public void AddInventoryServiceRetrievalFailure()
|
||||
// {
|
||||
// inventoryServiceRetrievalFailures++;
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Register as a packet queue stats provider
|
||||
@@ -290,8 +291,8 @@ namespace OpenSim.Framework.Statistics
|
||||
public override string Report()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder(Environment.NewLine);
|
||||
sb.Append("ASSET STATISTICS");
|
||||
sb.Append(Environment.NewLine);
|
||||
// sb.Append("ASSET STATISTICS");
|
||||
// sb.Append(Environment.NewLine);
|
||||
|
||||
/*
|
||||
sb.Append(
|
||||
@@ -307,7 +308,8 @@ Asset service request failures: {6}"+ Environment.NewLine,
|
||||
BlockedMissingTextureRequests,
|
||||
AssetServiceRequestFailures));
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
sb.Append(
|
||||
string.Format(
|
||||
@"Asset cache contains {0,6} assets
|
||||
@@ -318,7 +320,7 @@ Asset service request failures: {3}" + Environment.NewLine,
|
||||
assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0,
|
||||
BlockedMissingTextureRequests,
|
||||
AssetServiceRequestFailures));
|
||||
|
||||
*/
|
||||
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append("CONNECTION STATISTICS");
|
||||
@@ -328,13 +330,13 @@ Asset service request failures: {3}" + Environment.NewLine,
|
||||
"Abnormal client thread terminations: {0}" + Environment.NewLine,
|
||||
abnormalClientThreadTerminations));
|
||||
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append("INVENTORY STATISTICS");
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append(
|
||||
string.Format(
|
||||
"Initial inventory caching failures: {0}" + Environment.NewLine,
|
||||
InventoryServiceRetrievalFailures));
|
||||
// sb.Append(Environment.NewLine);
|
||||
// sb.Append("INVENTORY STATISTICS");
|
||||
// sb.Append(Environment.NewLine);
|
||||
// sb.Append(
|
||||
// string.Format(
|
||||
// "Initial inventory caching failures: {0}" + Environment.NewLine,
|
||||
// InventoryServiceRetrievalFailures));
|
||||
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append("FRAME STATISTICS");
|
||||
@@ -390,17 +392,17 @@ Asset service request failures: {3}" + Environment.NewLine,
|
||||
public override string XReport(string uptime, string version)
|
||||
{
|
||||
OSDMap args = new OSDMap(30);
|
||||
args["AssetsInCache"] = OSD.FromString (String.Format ("{0:0.##}", AssetsInCache));
|
||||
args["TimeAfterCacheMiss"] = OSD.FromString (String.Format ("{0:0.##}",
|
||||
assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0));
|
||||
args["BlockedMissingTextureRequests"] = OSD.FromString (String.Format ("{0:0.##}",
|
||||
BlockedMissingTextureRequests));
|
||||
args["AssetServiceRequestFailures"] = OSD.FromString (String.Format ("{0:0.##}",
|
||||
AssetServiceRequestFailures));
|
||||
args["abnormalClientThreadTerminations"] = OSD.FromString (String.Format ("{0:0.##}",
|
||||
abnormalClientThreadTerminations));
|
||||
args["InventoryServiceRetrievalFailures"] = OSD.FromString (String.Format ("{0:0.##}",
|
||||
InventoryServiceRetrievalFailures));
|
||||
// args["AssetsInCache"] = OSD.FromString (String.Format ("{0:0.##}", AssetsInCache));
|
||||
// args["TimeAfterCacheMiss"] = OSD.FromString (String.Format ("{0:0.##}",
|
||||
// assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0));
|
||||
// args["BlockedMissingTextureRequests"] = OSD.FromString (String.Format ("{0:0.##}",
|
||||
// BlockedMissingTextureRequests));
|
||||
// args["AssetServiceRequestFailures"] = OSD.FromString (String.Format ("{0:0.##}",
|
||||
// AssetServiceRequestFailures));
|
||||
// args["abnormalClientThreadTerminations"] = OSD.FromString (String.Format ("{0:0.##}",
|
||||
// abnormalClientThreadTerminations));
|
||||
// args["InventoryServiceRetrievalFailures"] = OSD.FromString (String.Format ("{0:0.##}",
|
||||
// InventoryServiceRetrievalFailures));
|
||||
args["Dilatn"] = OSD.FromString (String.Format ("{0:0.##}", timeDilation));
|
||||
args["SimFPS"] = OSD.FromString (String.Format ("{0:0.##}", simFps));
|
||||
args["PhyFPS"] = OSD.FromString (String.Format ("{0:0.##}", physicsFps));
|
||||
|
||||
Reference in New Issue
Block a user