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Add ILandChannel.GetLandObject(Vector3 position) as this is a very common input to GetLandObject()
This conforms to the existing ILandChannel.ParcelsNearPoint() method
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@@ -55,6 +55,13 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <returns>Land object at the point supplied</returns>
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ILandObject GetLandObject(float x, float y);
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/// <summary>
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/// Get the parcel at the specified point
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/// </summary>
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/// <param name="position">Vector where x and y components are between 0 and 256. z component is ignored.</param>
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/// <returns>Land object at the point supplied</returns>
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ILandObject GetLandObject(Vector3 position);
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/// <summary>
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/// Get the parcels near the specified point
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/// </summary>
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