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Add ILandChannel.GetLandObject(Vector3 position) as this is a very common input to GetLandObject()
This conforms to the existing ILandChannel.ParcelsNearPoint() method
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@@ -95,6 +95,11 @@ namespace OpenSim.Region.CoreModules.World.Land
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return null;
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}
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public ILandObject GetLandObject(Vector3 position)
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{
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return GetLandObject(position.X, position.Y);
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}
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public ILandObject GetLandObject(int x, int y)
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{
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if (m_landManagementModule != null)
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