mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 00:46:02 +08:00
Add ILandChannel.GetLandObject(Vector3 position) as this is a very common input to GetLandObject()
This conforms to the existing ILandChannel.ParcelsNearPoint() method
This commit is contained in:
@@ -68,6 +68,11 @@ public class RegionCombinerLargeLandChannel : ILandChannel
|
||||
RootRegionLandChannel.Clear(setupDefaultParcel);
|
||||
}
|
||||
|
||||
public ILandObject GetLandObject(Vector3 position)
|
||||
{
|
||||
return GetLandObject(position.X, position.Y);
|
||||
}
|
||||
|
||||
public ILandObject GetLandObject(int x, int y)
|
||||
{
|
||||
//m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y);
|
||||
|
||||
Reference in New Issue
Block a user