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* Resolve bug where save oar would never complete if any assets were missing
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@@ -98,6 +98,8 @@ namespace OpenSim.Services.AssetService
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public bool Get(string id, Object sender, AssetRetrieved handler)
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{
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//m_log.DebugFormat("[AssetService]: Got request for {0}", id);
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UUID assetID;
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if (!UUID.TryParse(id, out assetID))
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@@ -105,6 +107,8 @@ namespace OpenSim.Services.AssetService
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AssetBase asset = m_Database.FetchAsset(assetID);
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//m_log.DebugFormat("[AssetService]: Got asset {0}", asset);
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handler(id, sender, asset);
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return true;
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