* Add a method to allow friendship offers to a logged in client from an offline user directly from the server

This commit is contained in:
Justin Clarke Casey
2008-12-23 17:16:47 +00:00
parent b3c221a6d6
commit c1320112a9
6 changed files with 81 additions and 7 deletions

View File

@@ -80,7 +80,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
- Terminate Friendship messages (single)
*/
public class FriendsModule : IRegionModule
public class FriendsModule : IRegionModule, IFriendsModule
{
private class Transaction
{
@@ -126,6 +126,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
m_scenes[scene.RegionInfo.RegionHandle] = scene;
}
scene.RegisterModuleInterface<IFriendsModule>(this);
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
@@ -375,6 +377,24 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
}
return returnAgent;
}
public void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage)
{
CachedUserInfo userInfo = m_initialScene.CommsManager.UserProfileCacheService.GetUserDetails(fromUserId);
if (userInfo != null)
{
GridInstantMessage msg = new GridInstantMessage(
toUserClient.Scene, fromUserId, userInfo.UserProfile.Name, toUserClient.AgentId,
(byte)InstantMessageDialog.FriendshipOffered, offerMessage, false, Vector3.Zero);
FriendshipOffered(msg);
}
else
{
m_log.ErrorFormat("[FRIENDS]: No user found for id {0} in OfferFriendship()", fromUserId);
}
}
#region FriendRequestHandling
@@ -385,7 +405,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
if (im.dialog == (byte)InstantMessageDialog.FriendshipOffered) // 38
{
FriendshipOffered(client, im);
FriendshipOffered(im);
}
else if (im.dialog == (byte)InstantMessageDialog.FriendshipAccepted) // 39
{
@@ -403,7 +423,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
/// May not currently be used - see OnApproveFriendRequest() instead
/// <param name="im"></param>
/// <param name="client"></param>
private void FriendshipOffered(IClientAPI client, GridInstantMessage im)
private void FriendshipOffered(GridInstantMessage im)
{
// this is triggered by the initiating agent:
// A local agent offers friendship to some possibly remote friend.
@@ -422,7 +442,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
// be sneeky and use the initiator-UUID as transactionID. This means we can be stateless.
// we have to look up the agent name on friendship-approval, though.
im.imSessionID = im.fromAgentID;
im.fromAgentName = client.Name;
if (m_TransferModule != null)
{

View File

@@ -99,7 +99,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
{
UUID toAgentID = new UUID(im.toAgentID);
m_log.DebugFormat("[INSTANT MESSAGE]: Attempting delivery of IM fromn {0} to {1}", im.fromAgentName, toAgentID.ToString());
m_log.DebugFormat("[INSTANT MESSAGE]: Attempting delivery of IM from {0} to {1}", im.fromAgentName, toAgentID.ToString());
// Try root avatar only first
foreach (Scene scene in m_Scenes)