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Fix script error messages not showing up in viewer 3 and associated viewers.
Viewer 3 will discard such a message if the chat message owner does not match the avatar. We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages. This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages. This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
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@@ -546,8 +546,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge
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c.SenderUUID = UUID.Zero;
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c.Scene = agent.Scene;
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agent.ControllingClient.SendChatMessage(msg, (byte) ChatTypeEnum.Say, PosOfGod, m_whoami, UUID.Zero,
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(byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully);
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agent.ControllingClient.SendChatMessage(
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msg, (byte) ChatTypeEnum.Say, PosOfGod, m_whoami, UUID.Zero, UUID.Zero,
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(byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully);
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}
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private static void checkStringParameters(XmlRpcRequest request, string[] param)
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