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Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
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@@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules;
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@@ -37,6 +38,8 @@ namespace OpenSim.Region.Environment
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avatarProfiles.Initialise(scene);
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scene.AddModule(avatarProfiles.GetName(), avatarProfiles);
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this.LoadModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
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// Post Initialise Modules
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xferManager.PostInitialise();
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// chatModule.PostInitialise(); //for now leave this disabled as it would start up a partially working irc bot
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