Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)

This commit is contained in:
MW
2007-08-28 18:30:28 +00:00
parent 5a149084d4
commit c16aafee09
45 changed files with 3727 additions and 3081 deletions

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules;
@@ -37,6 +38,8 @@ namespace OpenSim.Region.Environment
avatarProfiles.Initialise(scene);
scene.AddModule(avatarProfiles.GetName(), avatarProfiles);
this.LoadModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
// Post Initialise Modules
xferManager.PostInitialise();
// chatModule.PostInitialise(); //for now leave this disabled as it would start up a partially working irc bot