Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)

This commit is contained in:
MW
2007-08-28 18:30:28 +00:00
parent 5a149084d4
commit c16aafee09
45 changed files with 3727 additions and 3081 deletions

View File

@@ -44,7 +44,6 @@ using OpenSim.Framework.Communications.Caches;
using OpenSim.Region.Environment.LandManagement;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Scripting;
using OpenSim.Region.Terrain;
using OpenSim.Framework.Data;
using Caps = OpenSim.Region.Capabilities.Caps;
@@ -122,13 +121,6 @@ namespace OpenSim.Region.Environment.Scenes
get { return m_estateManager; }
}
private ScriptManager m_scriptManager;
public ScriptManager ScriptManager
{
get { return m_scriptManager; }
}
private PermissionManager m_permissionManager;
public PermissionManager PermissionsMngr
@@ -174,7 +166,6 @@ namespace OpenSim.Region.Environment.Scenes
m_LandManager = new LandManager(this, m_regInfo);
m_estateManager = new EstateManager(this, m_regInfo);
m_scriptManager = new ScriptManager(this);
m_eventManager = new EventManager();
m_permissionManager = new PermissionManager(this);