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Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
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@@ -44,7 +44,6 @@ using OpenSim.Framework.Communications.Caches;
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using OpenSim.Region.Environment.LandManagement;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Scripting;
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using OpenSim.Region.Terrain;
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using OpenSim.Framework.Data;
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using Caps = OpenSim.Region.Capabilities.Caps;
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@@ -122,13 +121,6 @@ namespace OpenSim.Region.Environment.Scenes
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get { return m_estateManager; }
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}
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private ScriptManager m_scriptManager;
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public ScriptManager ScriptManager
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{
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get { return m_scriptManager; }
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}
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private PermissionManager m_permissionManager;
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public PermissionManager PermissionsMngr
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@@ -174,7 +166,6 @@ namespace OpenSim.Region.Environment.Scenes
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m_LandManager = new LandManager(this, m_regInfo);
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m_estateManager = new EstateManager(this, m_regInfo);
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m_scriptManager = new ScriptManager(this);
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m_eventManager = new EventManager();
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m_permissionManager = new PermissionManager(this);
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