Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)

This commit is contained in:
MW
2007-08-28 18:30:28 +00:00
parent 5a149084d4
commit c16aafee09
45 changed files with 3727 additions and 3081 deletions

View File

@@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Environment.Scenes;
using libsecondlife;
using Key = libsecondlife.LLUUID;
namespace OpenSim.Region.ExtensionsScriptModule
{
public class ScriptInterpretedEvents
{
public delegate void OnTouchStartDelegate(Key user);
public event OnTouchStartDelegate OnTouchStart;
public void TriggerTouchStart(Key user)
{
if (OnTouchStart != null)
OnTouchStart(user);
}
}
}