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Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
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28
prebuild.xml
28
prebuild.xml
@@ -595,6 +595,34 @@
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</Files>
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</Project>
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<Project name="OpenSim.Region.ExtensionsScriptModule" path="OpenSim/Region/ExtensionsScriptModule" type="Library">
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<Configuration name="Debug">
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<Options>
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<OutputPath>../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<OutputPath>../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<ReferencePath>../../../bin/</ReferencePath>
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<Reference name="System"/>
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<Reference name="System.Xml"/>
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<Reference name="Microsoft.JScript"/>
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<Reference name="libsecondlife.dll" />
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Region.Environment"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="Axiom.MathLib.dll"/>
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<Files>
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<Match pattern="*.cs" recurse="true"/>
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</Files>
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</Project>
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<!-- OpenSim app -->
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<Project name="OpenSim" path="OpenSim/Region/Application" type="Exe">
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<Configuration name="Debug">
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