Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)

This commit is contained in:
MW
2007-08-28 18:30:28 +00:00
parent 5a149084d4
commit c16aafee09
45 changed files with 3727 additions and 3081 deletions

View File

@@ -595,6 +595,34 @@
</Files>
</Project>
<Project name="OpenSim.Region.ExtensionsScriptModule" path="OpenSim/Region/ExtensionsScriptModule" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="Microsoft.JScript"/>
<Reference name="libsecondlife.dll" />
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Region.Environment"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="Axiom.MathLib.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<!-- OpenSim app -->
<Project name="OpenSim" path="OpenSim/Region/Application" type="Exe">
<Configuration name="Debug">