mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 17:55:48 +08:00
moved fields to properties for UserDataProfile, which was
actually a little more work than I expected given the copious use of out params.
This commit is contained in:
@@ -114,7 +114,7 @@ namespace OpenSim.Framework.Communications.Cache
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// "[INVENTORY CACHE]: Received folder {0} {1} for user {2}",
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// folderInfo.name, folderInfo.folderID, userID);
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if (userID == UserProfile.UUID)
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if (userID == UserProfile.Id)
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{
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if (RootFolder == null)
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{
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@@ -169,7 +169,7 @@ namespace OpenSim.Framework.Communications.Cache
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/// <param name="folderInfo"></param>
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public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
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{
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if ((userID == UserProfile.UUID) && (RootFolder != null))
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if ((userID == UserProfile.Id) && (RootFolder != null))
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{
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if (itemInfo.Folder == RootFolder.ID)
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{
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@@ -194,7 +194,7 @@ namespace OpenSim.Framework.Communications.Cache
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public void AddItem(LLUUID userID, InventoryItemBase itemInfo)
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{
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if ((userID == UserProfile.UUID) && (RootFolder != null))
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if ((userID == UserProfile.Id) && (RootFolder != null))
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{
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ItemReceive(userID, itemInfo);
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m_parentCommsManager.InventoryService.AddNewInventoryItem(userID, itemInfo);
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@@ -203,7 +203,7 @@ namespace OpenSim.Framework.Communications.Cache
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public void UpdateItem(LLUUID userID, InventoryItemBase itemInfo)
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{
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if ((userID == UserProfile.UUID) && (RootFolder != null))
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if ((userID == UserProfile.Id) && (RootFolder != null))
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{
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m_parentCommsManager.InventoryService.AddNewInventoryItem(userID, itemInfo);
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}
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@@ -212,7 +212,7 @@ namespace OpenSim.Framework.Communications.Cache
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public bool DeleteItem(LLUUID userID, InventoryItemBase item)
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{
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bool result = false;
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if ((userID == UserProfile.UUID) && (RootFolder != null))
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if ((userID == UserProfile.Id) && (RootFolder != null))
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{
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result = RootFolder.DeleteItem(item.ID);
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if (result)
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@@ -164,9 +164,9 @@ namespace OpenSim.Framework.Communications
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}
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else
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{
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m_inventoryService.CreateNewUserInventory(userProf.UUID);
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m_inventoryService.CreateNewUserInventory(userProf.Id);
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m_log.Info("[USERS]: Created new inventory set for " + firstName + " " + lastName);
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return userProf.UUID;
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return userProf.Id;
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}
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}
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@@ -249,9 +249,9 @@ namespace OpenSim.Framework.Communications
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UserProfileData profileData = m_userService.GetUserProfile(uuid);
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if (profileData != null)
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{
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LLUUID profileId = profileData.UUID;
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string firstname = profileData.username;
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string lastname = profileData.surname;
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LLUUID profileId = profileData.Id;
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string firstname = profileData.FirstName;
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string lastname = profileData.SurName;
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remote_client.SendNameReply(profileId, firstname, lastname);
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}
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@@ -184,13 +184,13 @@ namespace OpenSim.Framework.UserManagement
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else
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{
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// If we already have a session...
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if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline)
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if (userProfile.CurrentAgent != null && userProfile.CurrentAgent.agentOnline)
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{
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//TODO: The following statements can cause trouble:
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// If agentOnline could not turn from true back to false normally
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// because of some problem, for instance, the crashment of server or client,
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// the user cannot log in any longer.
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userProfile.currentAgent.agentOnline = false;
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userProfile.CurrentAgent.agentOnline = false;
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m_userManager.CommitAgent(ref userProfile);
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// Reject the login
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@@ -207,7 +207,7 @@ namespace OpenSim.Framework.UserManagement
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try
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{
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LLUUID agentID = userProfile.UUID;
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LLUUID agentID = userProfile.Id;
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// Inventory Library Section
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InventoryData inventData = GetInventorySkeleton(agentID);
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@@ -217,16 +217,16 @@ namespace OpenSim.Framework.UserManagement
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InventoryRootHash["folder_id"] = inventData.RootFolderID.ToString();
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ArrayList InventoryRoot = new ArrayList();
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InventoryRoot.Add(InventoryRootHash);
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userProfile.rootInventoryFolderID = inventData.RootFolderID;
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userProfile.RootInventoryFolderID = inventData.RootFolderID;
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// Circuit Code
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uint circode = (uint) (Util.RandomClass.Next());
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logResponse.Lastname = userProfile.surname;
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logResponse.Firstname = userProfile.username;
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logResponse.Lastname = userProfile.SurName;
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logResponse.Firstname = userProfile.FirstName;
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logResponse.AgentID = agentID.ToString();
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logResponse.SessionID = userProfile.currentAgent.sessionID.ToString();
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logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToString();
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logResponse.SessionID = userProfile.CurrentAgent.sessionID.ToString();
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logResponse.SecureSessionID = userProfile.CurrentAgent.secureSessionID.ToString();
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logResponse.InventoryRoot = InventoryRoot;
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logResponse.InventorySkeleton = AgentInventoryArray;
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logResponse.InventoryLibrary = GetInventoryLibrary();
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@@ -334,9 +334,9 @@ namespace OpenSim.Framework.UserManagement
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else
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{
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// If we already have a session...
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if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline)
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if (userProfile.CurrentAgent != null && userProfile.CurrentAgent.agentOnline)
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{
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userProfile.currentAgent = null;
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userProfile.CurrentAgent = null;
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m_userManager.CommitAgent(ref userProfile);
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// Reject the login
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@@ -349,7 +349,7 @@ namespace OpenSim.Framework.UserManagement
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try
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{
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LLUUID agentID = userProfile.UUID;
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LLUUID agentID = userProfile.Id;
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// Inventory Library Section
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InventoryData inventData = GetInventorySkeleton(agentID);
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@@ -359,16 +359,16 @@ namespace OpenSim.Framework.UserManagement
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InventoryRootHash["folder_id"] = inventData.RootFolderID.ToString();
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ArrayList InventoryRoot = new ArrayList();
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InventoryRoot.Add(InventoryRootHash);
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userProfile.rootInventoryFolderID = inventData.RootFolderID;
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userProfile.RootInventoryFolderID = inventData.RootFolderID;
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// Circuit Code
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uint circode = (uint)(Util.RandomClass.Next());
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logResponse.Lastname = userProfile.surname;
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logResponse.Firstname = userProfile.username;
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logResponse.Lastname = userProfile.SurName;
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logResponse.Firstname = userProfile.FirstName;
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logResponse.AgentID = agentID.ToString();
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logResponse.SessionID = userProfile.currentAgent.sessionID.ToString();
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logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToString();
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logResponse.SessionID = userProfile.CurrentAgent.sessionID.ToString();
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logResponse.SecureSessionID = userProfile.CurrentAgent.secureSessionID.ToString();
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logResponse.InventoryRoot = InventoryRoot;
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logResponse.InventorySkeleton = AgentInventoryArray;
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logResponse.InventoryLibrary = GetInventoryLibrary();
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@@ -491,7 +491,7 @@ namespace OpenSim.Framework.UserManagement
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if (goodweblogin)
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{
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LLUUID webloginkey = LLUUID.Random();
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m_userManager.StoreWebLoginKey(user.UUID, webloginkey);
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m_userManager.StoreWebLoginKey(user.Id, webloginkey);
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statuscode = 301;
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string redirectURL = "about:blank?redirect-http-hack=" +
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@@ -639,7 +639,7 @@ namespace OpenSim.Framework.UserManagement
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public virtual bool AuthenticateUser(UserProfileData profile, string password)
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{
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bool passwordSuccess = false;
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m_log.InfoFormat("[LOGIN]: Authenticating {0} {1} ({2})", profile.username, profile.surname, profile.UUID);
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m_log.InfoFormat("[LOGIN]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.Id);
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// Web Login method seems to also occasionally send the hashed password itself
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@@ -650,13 +650,13 @@ namespace OpenSim.Framework.UserManagement
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password = password.Remove(0, 3); //remove $1$
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string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
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string s = Util.Md5Hash(password + ":" + profile.PasswordSalt);
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// Testing...
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//m_log.Info("[LOGIN]: SubHash:" + s + " userprofile:" + profile.passwordHash);
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//m_log.Info("[LOGIN]: userprofile:" + profile.passwordHash + " SubCT:" + password);
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passwordSuccess = (profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
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|| profile.passwordHash.Equals(password, StringComparison.InvariantCultureIgnoreCase));
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passwordSuccess = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
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|| profile.PasswordHash.Equals(password, StringComparison.InvariantCultureIgnoreCase));
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return passwordSuccess;
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}
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@@ -664,10 +664,10 @@ namespace OpenSim.Framework.UserManagement
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public virtual bool AuthenticateUser(UserProfileData profile, LLUUID webloginkey)
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{
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bool passwordSuccess = false;
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m_log.InfoFormat("[LOGIN]: Authenticating {0} {1} ({2})", profile.username, profile.surname, profile.UUID);
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m_log.InfoFormat("[LOGIN]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.Id);
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// Match web login key unless it's the default weblogin key LLUUID.Zero
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passwordSuccess = ((profile.webLoginKey==webloginkey) && profile.webLoginKey != LLUUID.Zero);
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passwordSuccess = ((profile.WebLoginKey==webloginkey) && profile.WebLoginKey != LLUUID.Zero);
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return passwordSuccess;
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}
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@@ -96,7 +96,7 @@ namespace OpenSim.Framework.UserManagement
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if (profile != null)
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{
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profile.currentAgent = getUserAgent(profile.UUID);
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profile.CurrentAgent = getUserAgent(profile.Id);
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return profile;
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}
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}
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@@ -113,7 +113,7 @@ namespace OpenSim.Framework.UserManagement
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if (null != profile)
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{
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profile.currentAgent = getUserAgent(profile.UUID);
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profile.CurrentAgent = getUserAgent(profile.Id);
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return profile;
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}
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}
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@@ -298,7 +298,7 @@ namespace OpenSim.Framework.UserManagement
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public void clearUserAgent(LLUUID agentID)
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{
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UserProfileData profile = GetUserProfile(agentID);
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profile.currentAgent = null;
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profile.CurrentAgent = null;
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setUserProfile(profile);
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}
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@@ -355,28 +355,28 @@ namespace OpenSim.Framework.UserManagement
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agent.sessionID = new LLUUID(randDataS, 0);
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// Profile UUID
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agent.UUID = profile.UUID;
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agent.UUID = profile.Id;
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// Current position (from Home)
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agent.currentHandle = profile.homeRegion;
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agent.currentPos = profile.homeLocation;
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agent.currentHandle = profile.HomeRegion;
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agent.currentPos = profile.HomeLocation;
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// If user specified additional start, use that
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if (requestData.ContainsKey("start"))
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{
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string startLoc = ((string)requestData["start"]).Trim();
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if (("last" == startLoc) && (profile.currentAgent != null))
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if (("last" == startLoc) && (profile.CurrentAgent != null))
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{
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if ((profile.currentAgent.currentPos.X > 0)
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&& (profile.currentAgent.currentPos.Y > 0)
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&& (profile.currentAgent.currentPos.Z > 0)
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if ((profile.CurrentAgent.currentPos.X > 0)
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&& (profile.CurrentAgent.currentPos.Y > 0)
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&& (profile.CurrentAgent.currentPos.Z > 0)
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)
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{
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// TODO: Right now, currentRegion has not been used in GridServer for requesting region.
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// TODO: It is only using currentHandle.
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agent.currentRegion = profile.currentAgent.currentRegion;
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agent.currentHandle = profile.currentAgent.currentHandle;
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agent.currentPos = profile.currentAgent.currentPos;
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agent.currentRegion = profile.CurrentAgent.currentRegion;
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agent.currentHandle = profile.CurrentAgent.currentHandle;
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agent.currentPos = profile.CurrentAgent.currentPos;
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}
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}
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@@ -406,7 +406,7 @@ namespace OpenSim.Framework.UserManagement
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agent.regionID = LLUUID.Zero; // Fill in later
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agent.currentRegion = LLUUID.Zero; // Fill in later
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profile.currentAgent = agent;
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profile.CurrentAgent = agent;
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}
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/// <summary>
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@@ -432,9 +432,9 @@ namespace OpenSim.Framework.UserManagement
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if (userProfile != null)
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{
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// This line needs to be in side the above if statement or the UserServer will crash on some logouts.
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m_log.Info("[LOGOUT]: " + userProfile.username + " " + userProfile.surname + " from " + regionhandle + "(" + posx + "," + posy + "," + posz + ")");
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m_log.Info("[LOGOUT]: " + userProfile.FirstName + " " + userProfile.SurName + " from " + regionhandle + "(" + posx + "," + posy + "," + posz + ")");
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userAgent = userProfile.currentAgent;
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userAgent = userProfile.CurrentAgent;
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if (userAgent != null)
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{
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userAgent.agentOnline = false;
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@@ -447,7 +447,7 @@ namespace OpenSim.Framework.UserManagement
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userAgent.currentHandle = regionhandle;
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userAgent.currentPos = currentPos;
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userProfile.currentAgent = userAgent;
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userProfile.CurrentAgent = userAgent;
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CommitAgent(ref userProfile);
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}
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@@ -481,11 +481,11 @@ namespace OpenSim.Framework.UserManagement
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agent.sessionID = new LLUUID(randDataS, 0);
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// Profile UUID
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agent.UUID = profile.UUID;
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agent.UUID = profile.Id;
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// Current position (from Home)
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agent.currentHandle = profile.homeRegion;
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agent.currentPos = profile.homeLocation;
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agent.currentHandle = profile.HomeRegion;
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agent.currentPos = profile.HomeLocation;
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// What time did the user login?
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agent.loginTime = Util.UnixTimeSinceEpoch();
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@@ -495,7 +495,7 @@ namespace OpenSim.Framework.UserManagement
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agent.regionID = LLUUID.Zero; // Fill in later
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agent.currentRegion = LLUUID.Zero; // Fill in later
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profile.currentAgent = agent;
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profile.CurrentAgent = agent;
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}
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/// <summary>
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@@ -508,7 +508,7 @@ namespace OpenSim.Framework.UserManagement
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// TODO: how is this function different from setUserProfile? -> Add AddUserAgent() here and commit both tables "users" and "agents"
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// TODO: what is the logic should be?
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bool ret = false;
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ret = AddUserAgent(profile.currentAgent);
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ret = AddUserAgent(profile.CurrentAgent);
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ret = ret & setUserProfile(profile);
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return ret;
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}
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@@ -522,16 +522,16 @@ namespace OpenSim.Framework.UserManagement
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public LLUUID AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY)
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{
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UserProfileData user = new UserProfileData();
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user.homeLocation = new LLVector3(128, 128, 100);
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user.UUID = LLUUID.Random();
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user.username = firstName;
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user.surname = lastName;
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user.passwordHash = pass;
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user.passwordSalt = String.Empty;
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user.created = Util.UnixTimeSinceEpoch();
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user.homeLookAt = new LLVector3(100, 100, 100);
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user.homeRegionX = regX;
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user.homeRegionY = regY;
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user.HomeLocation = new LLVector3(128, 128, 100);
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user.Id = LLUUID.Random();
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user.FirstName = firstName;
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user.SurName = lastName;
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user.PasswordHash = pass;
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user.PasswordSalt = String.Empty;
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user.Created = Util.UnixTimeSinceEpoch();
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user.HomeLookAt = new LLVector3(100, 100, 100);
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user.HomeRegionX = regX;
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user.HomeRegionY = regY;
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foreach (KeyValuePair<string, IUserData> plugin in _plugins)
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{
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@@ -545,14 +545,14 @@ namespace OpenSim.Framework.UserManagement
|
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}
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}
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return user.UUID;
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return user.Id;
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}
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public bool UpdateUserProfileProperties(UserProfileData UserProfile)
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{
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if (null == GetUserProfile(UserProfile.UUID))
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if (null == GetUserProfile(UserProfile.Id))
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{
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m_log.Info("[USERSTORAGE]: Failed to find User by UUID " + UserProfile.UUID.ToString());
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m_log.Info("[USERSTORAGE]: Failed to find User by UUID " + UserProfile.Id.ToString());
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return false;
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}
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foreach (KeyValuePair<string, IUserData> plugin in _plugins)
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@@ -563,7 +563,7 @@ namespace OpenSim.Framework.UserManagement
|
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}
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catch (Exception e)
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{
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m_log.Info("[USERSTORAGE]: Unable to update user " + UserProfile.UUID.ToString()
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m_log.Info("[USERSTORAGE]: Unable to update user " + UserProfile.Id.ToString()
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+ " via " + plugin.Key + "(" + e.ToString() + ")");
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return false;
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}
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@@ -38,37 +38,37 @@ namespace OpenSim.Framework
|
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/// <summary>
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/// The ID value for this user
|
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/// </summary>
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public LLUUID UUID;
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private LLUUID _id;
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|
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/// <summary>
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/// The last used Web_login_key
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/// </summary>
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public LLUUID webLoginKey;
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private LLUUID webLoginKey;
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/// <summary>
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/// The first component of a users account name
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/// </summary>
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public string username;
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private string username;
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/// <summary>
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/// The second component of a users account name
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/// </summary>
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public string surname;
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private string surname;
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/// <summary>
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/// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
|
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/// </summary>
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/// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
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public string passwordHash;
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private string passwordHash;
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|
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/// <summary>
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/// The salt used for the users hash, should be 32 bytes or longer
|
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/// </summary>
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||||
public string passwordSalt;
|
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private string passwordSalt;
|
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|
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/// <summary>
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||||
/// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
|
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/// </summary>
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||||
public ulong homeRegion
|
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public ulong HomeRegion
|
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{
|
||||
get { return Helpers.UIntsToLong((homeRegionX * (uint)Constants.RegionSize), (homeRegionY * (uint)Constants.RegionSize)); }
|
||||
set
|
||||
@@ -78,74 +78,272 @@ namespace OpenSim.Framework
|
||||
}
|
||||
}
|
||||
|
||||
public uint homeRegionX;
|
||||
public uint homeRegionY;
|
||||
public LLUUID Id {
|
||||
get {
|
||||
return _id;
|
||||
}
|
||||
set {
|
||||
_id = value;
|
||||
}
|
||||
}
|
||||
|
||||
public LLUUID WebLoginKey {
|
||||
get {
|
||||
return webLoginKey;
|
||||
}
|
||||
set {
|
||||
webLoginKey = value;
|
||||
}
|
||||
}
|
||||
|
||||
public string FirstName {
|
||||
get {
|
||||
return username;
|
||||
}
|
||||
set {
|
||||
username = value;
|
||||
}
|
||||
}
|
||||
|
||||
public string SurName {
|
||||
get {
|
||||
return surname;
|
||||
}
|
||||
set {
|
||||
surname = value;
|
||||
}
|
||||
}
|
||||
|
||||
public string PasswordHash {
|
||||
get {
|
||||
return passwordHash;
|
||||
}
|
||||
set {
|
||||
passwordHash = value;
|
||||
}
|
||||
}
|
||||
|
||||
public string PasswordSalt {
|
||||
get {
|
||||
return passwordSalt;
|
||||
}
|
||||
set {
|
||||
passwordSalt = value;
|
||||
}
|
||||
}
|
||||
|
||||
public uint HomeRegionX {
|
||||
get {
|
||||
return homeRegionX;
|
||||
}
|
||||
set {
|
||||
homeRegionX = value;
|
||||
}
|
||||
}
|
||||
|
||||
public uint HomeRegionY {
|
||||
get {
|
||||
return homeRegionY;
|
||||
}
|
||||
set {
|
||||
homeRegionY = value;
|
||||
}
|
||||
}
|
||||
|
||||
public LLVector3 HomeLocation {
|
||||
get {
|
||||
return homeLocation;
|
||||
}
|
||||
set {
|
||||
homeLocation = value;
|
||||
}
|
||||
}
|
||||
|
||||
public LLVector3 HomeLookAt {
|
||||
get {
|
||||
return homeLookAt;
|
||||
}
|
||||
set {
|
||||
homeLookAt = value;
|
||||
}
|
||||
}
|
||||
|
||||
public int Created {
|
||||
get {
|
||||
return created;
|
||||
}
|
||||
set {
|
||||
created = value;
|
||||
}
|
||||
}
|
||||
|
||||
public int LastLogin {
|
||||
get {
|
||||
return lastLogin;
|
||||
}
|
||||
set {
|
||||
lastLogin = value;
|
||||
}
|
||||
}
|
||||
|
||||
public LLUUID RootInventoryFolderID {
|
||||
get {
|
||||
return rootInventoryFolderID;
|
||||
}
|
||||
set {
|
||||
rootInventoryFolderID = value;
|
||||
}
|
||||
}
|
||||
|
||||
public string UserInventoryURI {
|
||||
get {
|
||||
return userInventoryURI;
|
||||
}
|
||||
set {
|
||||
userInventoryURI = value;
|
||||
}
|
||||
}
|
||||
|
||||
public string UserAssetURI {
|
||||
get {
|
||||
return userAssetURI;
|
||||
}
|
||||
set {
|
||||
userAssetURI = value;
|
||||
}
|
||||
}
|
||||
|
||||
public uint ProfileCanDoMask {
|
||||
get {
|
||||
return profileCanDoMask;
|
||||
}
|
||||
set {
|
||||
profileCanDoMask = value;
|
||||
}
|
||||
}
|
||||
|
||||
public uint ProfileWantDoMask {
|
||||
get {
|
||||
return profileWantDoMask;
|
||||
}
|
||||
set {
|
||||
profileWantDoMask = value;
|
||||
}
|
||||
}
|
||||
|
||||
public string ProfileAboutText {
|
||||
get {
|
||||
return profileAboutText;
|
||||
}
|
||||
set {
|
||||
profileAboutText = value;
|
||||
}
|
||||
}
|
||||
|
||||
public string ProfileFirstText {
|
||||
get {
|
||||
return profileFirstText;
|
||||
}
|
||||
set {
|
||||
profileFirstText = value;
|
||||
}
|
||||
}
|
||||
|
||||
public LLUUID ProfileImage {
|
||||
get {
|
||||
return profileImage;
|
||||
}
|
||||
set {
|
||||
profileImage = value;
|
||||
}
|
||||
}
|
||||
|
||||
public LLUUID ProfileFirstImage {
|
||||
get {
|
||||
return profileFirstImage;
|
||||
}
|
||||
set {
|
||||
profileFirstImage = value;
|
||||
}
|
||||
}
|
||||
|
||||
public UserAgentData CurrentAgent {
|
||||
get {
|
||||
return currentAgent;
|
||||
}
|
||||
set {
|
||||
currentAgent = value;
|
||||
}
|
||||
}
|
||||
|
||||
private uint homeRegionX;
|
||||
private uint homeRegionY;
|
||||
|
||||
/// <summary>
|
||||
/// The coordinates inside the region of the home location
|
||||
/// </summary>
|
||||
public LLVector3 homeLocation;
|
||||
private LLVector3 homeLocation;
|
||||
|
||||
/// <summary>
|
||||
/// Where the user will be looking when they rez.
|
||||
/// </summary>
|
||||
public LLVector3 homeLookAt;
|
||||
private LLVector3 homeLookAt;
|
||||
|
||||
/// <summary>
|
||||
/// A UNIX Timestamp (seconds since epoch) for the users creation
|
||||
/// </summary>
|
||||
public int created;
|
||||
private int created;
|
||||
|
||||
/// <summary>
|
||||
/// A UNIX Timestamp for the users last login date / time
|
||||
/// </summary>
|
||||
public int lastLogin;
|
||||
private int lastLogin;
|
||||
|
||||
public LLUUID rootInventoryFolderID;
|
||||
private LLUUID rootInventoryFolderID;
|
||||
|
||||
/// <summary>
|
||||
/// A URI to the users inventory server, used for foreigners and large grids
|
||||
/// </summary>
|
||||
public string userInventoryURI = String.Empty;
|
||||
private string userInventoryURI = String.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// A URI to the users asset server, used for foreigners and large grids.
|
||||
/// </summary>
|
||||
public string userAssetURI = String.Empty;
|
||||
private string userAssetURI = String.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// A uint mask containing the "I can do" fields of the users profile
|
||||
/// </summary>
|
||||
public uint profileCanDoMask;
|
||||
private uint profileCanDoMask;
|
||||
|
||||
/// <summary>
|
||||
/// A uint mask containing the "I want to do" part of the users profile
|
||||
/// </summary>
|
||||
public uint profileWantDoMask; // Profile window "I want to" mask
|
||||
private uint profileWantDoMask; // Profile window "I want to" mask
|
||||
|
||||
/// <summary>
|
||||
/// The about text listed in a users profile.
|
||||
/// </summary>
|
||||
public string profileAboutText = String.Empty;
|
||||
private string profileAboutText = String.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// The first life about text listed in a users profile
|
||||
/// </summary>
|
||||
public string profileFirstText = String.Empty;
|
||||
private string profileFirstText = String.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// The profile image for an avatar stored on the asset server
|
||||
/// </summary>
|
||||
public LLUUID profileImage;
|
||||
private LLUUID profileImage;
|
||||
|
||||
/// <summary>
|
||||
/// The profile image for the users first life tab
|
||||
/// </summary>
|
||||
public LLUUID profileFirstImage;
|
||||
private LLUUID profileFirstImage;
|
||||
|
||||
/// <summary>
|
||||
/// The users last registered agent (filled in on the user server)
|
||||
/// </summary>
|
||||
public UserAgentData currentAgent;
|
||||
private UserAgentData currentAgent;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user