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Fix bad child prim permissions that can make objects change perms after rezzing
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@@ -2852,6 +2852,9 @@ namespace OpenSim.Region.Framework.Scenes
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// Can't do this yet since backup still makes use of the root part without any synchronization
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// objectGroup.m_rootPart = null;
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// If linking prims with different permissions, fix them
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AdjustChildPrimPermissions();
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AttachToBackup();
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// Here's the deal, this is ABSOLUTELY CRITICAL so the physics scene gets the update about the
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@@ -3391,12 +3394,21 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public void AdjustChildPrimPermissions()
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{
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ForEachPart(part =>
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{
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if (part != RootPart)
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part.ClonePermissions(RootPart);
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});
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}
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public void UpdatePermissions(UUID AgentID, byte field, uint localID,
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uint mask, byte addRemTF)
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{
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SceneObjectPart[] parts = m_parts.GetArray();
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for (int i = 0; i < parts.Length; i++)
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parts[i].UpdatePermissions(AgentID, field, localID, mask, addRemTF);
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RootPart.UpdatePermissions(AgentID, field, localID, mask, addRemTF);
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AdjustChildPrimPermissions();
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HasGroupChanged = true;
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