Don't try to save changed attachment states when an NPC with attachments is removed from the scene.

This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc.
This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-18 00:53:05 +01:00
parent d8f886ccdb
commit c1a34cd8da
14 changed files with 71 additions and 23 deletions

View File

@@ -72,10 +72,11 @@ namespace OpenSim.Framework
/// <summary>
/// Register the new client with the scene. The client starts off as a child agent - the later agent crossing
/// will promote it to a root agent during login.
/// will promote it to a root agent.
/// </summary>
/// <param name="client"></param
void AddNewClient(IClientAPI client);
/// <param name="client"></param>
/// <param name="type">The type of agent to add.</param>
void AddNewClient(IClientAPI client, PresenceType type);
/// <summary>
/// Remove the given client from the scene.

View File

@@ -0,0 +1,39 @@
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*/
using System;
namespace OpenSim.Framework
{
/// <summary>
/// Indicate the type of ScenePresence.
/// </summary>
public enum PresenceType
{
User,
Npc
}
}