Don't try to save changed attachment states when an NPC with attachments is removed from the scene.

This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc.
This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-18 00:53:05 +01:00
parent d8f886ccdb
commit c1a34cd8da
14 changed files with 71 additions and 23 deletions

View File

@@ -692,7 +692,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public virtual void Start()
{
m_scene.AddNewClient(this);
m_scene.AddNewClient(this, PresenceType.User);
RefreshGroupMembership();
}