mirror of
https://github.com/opensim/opensim.git
synced 2026-08-04 16:22:50 +08:00
Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
This commit is contained in:
@@ -692,7 +692,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
public virtual void Start()
|
||||
{
|
||||
m_scene.AddNewClient(this);
|
||||
m_scene.AddNewClient(this, PresenceType.User);
|
||||
|
||||
RefreshGroupMembership();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user