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Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
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@@ -501,10 +501,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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/// <summary>
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/// Update the attachment asset for the new sog details if they have changed.
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/// </summary>
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///
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/// <remarks>
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/// This is essential for preserving attachment attributes such as permission. Unlike normal scene objects,
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/// these details are not stored on the region.
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///
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/// </remarks>
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/// <param name="remoteClient"></param>
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/// <param name="grp"></param>
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/// <param name="itemID"></param>
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