Don't try to save changed attachment states when an NPC with attachments is removed from the scene.

This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc.
This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-18 00:53:05 +01:00
parent d8f886ccdb
commit c1a34cd8da
14 changed files with 71 additions and 23 deletions

View File

@@ -95,7 +95,7 @@ namespace OpenSim.Region.Examples.SimpleModule
for (int i = 0; i < 1; i++)
{
MyNpcCharacter m_character = new MyNpcCharacter(m_scene);
m_scene.AddNewClient(m_character);
m_scene.AddNewClient(m_character, PresenceType.Npc);
m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false);
}