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Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
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@@ -95,7 +95,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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for (int i = 0; i < 1; i++)
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{
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MyNpcCharacter m_character = new MyNpcCharacter(m_scene);
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m_scene.AddNewClient(m_character);
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m_scene.AddNewClient(m_character, PresenceType.Npc);
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m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false);
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}
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