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Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
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@@ -2543,10 +2543,11 @@ namespace OpenSim.Region.Framework.Scenes
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#region Add/Remove Avatar Methods
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/// <summary>
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/// Adding a New Client and Create a Presence for it.
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/// Add a new client and create a child agent for it.
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/// </summary>
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/// <param name="client"></param>
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public override void AddNewClient(IClientAPI client)
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/// <param name="type">The type of agent to add.</param>
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public override void AddNewClient(IClientAPI client, PresenceType type)
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{
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AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode);
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bool vialogin = false;
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@@ -2566,7 +2567,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_clientManager.Add(client);
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SubscribeToClientEvents(client);
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ScenePresence sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance);
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ScenePresence sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type);
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m_eventManager.TriggerOnNewPresence(sp);
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sp.TeleportFlags = (TeleportFlags)aCircuit.teleportFlags;
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@@ -3149,7 +3150,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_eventManager.TriggerOnRemovePresence(agentID);
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if (avatar != null && (!avatar.IsChildAgent))
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if (avatar != null && (!avatar.IsChildAgent) && avatar.PresenceType != PresenceType.Npc)
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avatar.SaveChangedAttachments();
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ForEachClient(
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@@ -175,7 +175,7 @@ namespace OpenSim.Region.Framework.Scenes
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#region Add/Remove Agent/Avatar
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public abstract void AddNewClient(IClientAPI client);
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public abstract void AddNewClient(IClientAPI client, PresenceType type);
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public abstract void RemoveClient(UUID agentID, bool closeChildAgents);
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public bool TryGetScenePresence(UUID agentID, out object scenePresence)
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@@ -590,12 +590,13 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
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protected internal ScenePresence CreateAndAddChildScenePresence(
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IClientAPI client, AvatarAppearance appearance, PresenceType type)
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{
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ScenePresence newAvatar = null;
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// ScenePresence always defaults to child agent
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newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance);
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newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance, type);
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AddScenePresence(newAvatar);
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@@ -75,6 +75,11 @@ namespace OpenSim.Region.Framework.Scenes
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// What type of presence is this? User, NPC, etc.
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/// </summary>
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public PresenceType PresenceType { get; private set; }
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// private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes();
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private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags));
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private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f);
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@@ -715,8 +720,9 @@ namespace OpenSim.Region.Framework.Scenes
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m_animator = new ScenePresenceAnimator(this);
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}
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private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this()
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private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, PresenceType type) : this()
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{
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PresenceType = type;
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m_DrawDistance = world.DefaultDrawDistance;
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m_rootRegionHandle = reginfo.RegionHandle;
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m_controllingClient = client;
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@@ -764,8 +770,8 @@ namespace OpenSim.Region.Framework.Scenes
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SetDirectionVectors();
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}
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public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance)
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: this(client, world, reginfo)
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public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance, PresenceType type)
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: this(client, world, reginfo, type)
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{
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m_appearance = appearance;
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}
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@@ -207,7 +207,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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scene.NewUserConnection(acd1, 0, out reason);
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if (testclient == null)
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testclient = new TestClient(acd1, scene);
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scene.AddNewClient(testclient);
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scene.AddNewClient(testclient, PresenceType.User);
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ScenePresence presence = scene.GetScenePresence(agent1);
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presence.MakeRootAgent(new Vector3(90,90,90),false);
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@@ -257,7 +257,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// Adding child agent to region 1001
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string reason;
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scene2.NewUserConnection(acd1,0, out reason);
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scene2.AddNewClient(testclient);
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scene2.AddNewClient(testclient, PresenceType.User);
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ScenePresence presence = scene.GetScenePresence(agent1);
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presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true);
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