Don't try to save changed attachment states when an NPC with attachments is removed from the scene.

This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc.
This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-18 00:53:05 +01:00
parent d8f886ccdb
commit c1a34cd8da
14 changed files with 71 additions and 23 deletions

View File

@@ -175,7 +175,7 @@ namespace OpenSim.Region.Framework.Scenes
#region Add/Remove Agent/Avatar
public abstract void AddNewClient(IClientAPI client);
public abstract void AddNewClient(IClientAPI client, PresenceType type);
public abstract void RemoveClient(UUID agentID, bool closeChildAgents);
public bool TryGetScenePresence(UUID agentID, out object scenePresence)