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Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
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@@ -175,7 +175,7 @@ namespace OpenSim.Region.Framework.Scenes
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#region Add/Remove Agent/Avatar
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public abstract void AddNewClient(IClientAPI client);
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public abstract void AddNewClient(IClientAPI client, PresenceType type);
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public abstract void RemoveClient(UUID agentID, bool closeChildAgents);
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public bool TryGetScenePresence(UUID agentID, out object scenePresence)
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