Don't try to save changed attachment states when an NPC with attachments is removed from the scene.

This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc.
This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-18 00:53:05 +01:00
parent d8f886ccdb
commit c1a34cd8da
14 changed files with 71 additions and 23 deletions

View File

@@ -590,12 +590,13 @@ namespace OpenSim.Region.Framework.Scenes
}
}
protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
protected internal ScenePresence CreateAndAddChildScenePresence(
IClientAPI client, AvatarAppearance appearance, PresenceType type)
{
ScenePresence newAvatar = null;
// ScenePresence always defaults to child agent
newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance);
newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance, type);
AddScenePresence(newAvatar);