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Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
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@@ -893,7 +893,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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public void Start()
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{
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Scene.AddNewClient(this);
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Scene.AddNewClient(this, PresenceType.User);
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// Mimicking LLClientView which gets always set appearance from client.
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Scene scene = (Scene)Scene;
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