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Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
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@@ -379,7 +379,7 @@ namespace OpenSim.Tests.Common
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// Stage 2: add the new client as a child agent to the scene
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TestClient client = new TestClient(agentData, scene);
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scene.AddNewClient(client);
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scene.AddNewClient(client, PresenceType.User);
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// Stage 3: Complete the entrance into the region. This converts the child agent into a root agent.
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ScenePresence scp = scene.GetScenePresence(agentData.AgentID);
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@@ -579,7 +579,7 @@ namespace OpenSim.Tests.Common.Mock
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// Stage 2: add the new client as a child agent to the scene
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TeleportSceneClient = new TestClient(newAgent, TeleportTargetScene);
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TeleportTargetScene.AddNewClient(TeleportSceneClient);
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TeleportTargetScene.AddNewClient(TeleportSceneClient, PresenceType.User);
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}
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public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
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