Don't try to save changed attachment states when an NPC with attachments is removed from the scene.

This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc.
This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-18 00:53:05 +01:00
parent d8f886ccdb
commit c1a34cd8da
14 changed files with 71 additions and 23 deletions

View File

@@ -379,7 +379,7 @@ namespace OpenSim.Tests.Common
// Stage 2: add the new client as a child agent to the scene
TestClient client = new TestClient(agentData, scene);
scene.AddNewClient(client);
scene.AddNewClient(client, PresenceType.User);
// Stage 3: Complete the entrance into the region. This converts the child agent into a root agent.
ScenePresence scp = scene.GetScenePresence(agentData.AgentID);

View File

@@ -579,7 +579,7 @@ namespace OpenSim.Tests.Common.Mock
// Stage 2: add the new client as a child agent to the scene
TeleportSceneClient = new TestClient(newAgent, TeleportTargetScene);
TeleportTargetScene.AddNewClient(TeleportSceneClient);
TeleportTargetScene.AddNewClient(TeleportSceneClient, PresenceType.User);
}
public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,