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llApplyImpulse now accepts any non-zero integer as not FALSE
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@@ -1659,21 +1659,13 @@ namespace OpenSim.Region.ScriptEngine.Common
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//No energy force yet
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if (force.x > 20000)
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force.x = 20000;
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force.x = 20000;
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if (force.y > 20000)
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force.y = 20000;
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force.y = 20000;
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if (force.z > 20000)
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force.z = 20000;
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force.z = 20000;
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if (local == 1)
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{
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m_host.ApplyImpulse(new LLVector3((float)force.x, (float)force.y, (float)force.z), true);
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}
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else
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{
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m_host.ApplyImpulse(new LLVector3((float)force.x,(float)force.y,(float)force.z), false);
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}
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m_host.ApplyImpulse(new LLVector3((float)force.x, (float)force.y, (float)force.z), local != 0);
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}
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public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local)
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@@ -1517,15 +1517,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (force.z > 20000)
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force.z = 20000;
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if (local == 1)
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{
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m_host.ApplyImpulse(new LLVector3((float)force.x, (float)force.y, (float)force.z), true);
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}
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else
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{
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m_host.ApplyImpulse(new LLVector3((float)force.x,(float)force.y,(float)force.z), false);
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}
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m_host.ApplyImpulse(new LLVector3((float)force.x, (float)force.y, (float)force.z), local != 0);
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}
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public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local)
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