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Fix wrong bitmask value in script engine that would make a mess of
the ObjectFlags. Good catch, gsky, thank you!
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@@ -69,7 +69,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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None = 0,
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attach = 1,
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collision = 15,
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collision = 16,
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collision_end = 32,
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collision_start = 64,
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control = 128,
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@@ -48,7 +48,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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{
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None = 0,
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attach = 1,
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collision = 15,
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collision = 16,
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collision_end = 32,
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collision_start = 64,
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control = 128,
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