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Bumped avatar entry height to 15m above ground rather than the old 1m above ground. Should prevent 'below ground' arrivals.
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@@ -119,7 +119,7 @@ namespace OpenSim
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}
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else
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{
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this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 1.0f); // new LLVector3(128.0f, 128.0f, 60f);
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this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 15.0f); // new LLVector3(128.0f, 128.0f, 60f);
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}
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PacketQueue = new BlockingQueue<QueItem>();
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