Thank you, Leaf, for a patch that implements llGetAnimationList()
XEngine implementation added by myself.
This commit is contained in:
Melanie Thielker
2008-08-15 21:18:08 +00:00
parent 72b8c1af1c
commit c1fa7592c7
3 changed files with 31 additions and 6 deletions

View File

@@ -5698,11 +5698,19 @@ namespace OpenSim.Region.ScriptEngine.Common
return (double)Math.Log(val);
}
public LSL_Types.list llGetAnimationList(string id)
public LSL_Types.list llGetAnimationList( string id )
{
m_host.AddScriptLPS(1);
NotImplemented("llGetAnimationList");
return new LSL_Types.list();
LSL_Types.list l = new LSL_Types.list();
ScenePresence av = World.GetScenePresence(id);
if( av == null )
return l;
LLUUID[] anims;
anims = av.GetAnimationArray();
foreach( LLUUID foo in anims )
l.Add( foo.ToString() );
return l;
}
public void llSetParcelMusicURL(string url)

View File

@@ -5502,11 +5502,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return (double)Math.Log(val);
}
public LSL_Types.list llGetAnimationList(string id)
public LSL_Types.list llGetAnimationList( string id )
{
m_host.AddScriptLPS(1);
NotImplemented("llGetAnimationList");
return new LSL_Types.list();
LSL_Types.list l = new LSL_Types.list();
ScenePresence av = World.GetScenePresence(id);
if( av == null )
return l;
LLUUID[] anims;
anims = av.GetAnimationArray();
foreach( LLUUID foo in anims )
l.Add( foo.ToString() );
return l;
}
public void llSetParcelMusicURL(string url)