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add a few extra checks for viewers animated objects support, to avoid timming issues
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@@ -2180,6 +2180,9 @@ namespace OpenSim.Region.Framework.Scenes
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ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
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//m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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// recheck to reduce timing issues
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ControllingClient.CheckViewerCaps();
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bool isHGTP = (m_teleportFlags & TeleportFlags.ViaHGLogin) != 0;
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int delayctnr = Util.EnvironmentTickCount();
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@@ -4040,6 +4043,9 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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// recheck to reduce timing issues
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ControllingClient.CheckViewerCaps();
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SendOtherAgentsAvatarFullToMe();
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if(m_scene.ObjectsCullingByDistance)
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