Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.

The binaries are still different, but that is only a small step away now.
The OSSLPrim has been removed. This commit will breal all scripts
using Prim.Scale(), etc, syntax. It was not secure and will have to
be brought back in another form.
This commit is contained in:
Melanie Thielker
2008-09-26 02:51:00 +00:00
parent 33add28b51
commit c21a8b9969
19 changed files with 8397 additions and 9977 deletions

View File

@@ -100,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
[Serializable]
public class OSSL_Api : MarshalByRefObject, IOSSL_Api, IScriptApi
{
internal IScriptEngine m_ScriptEngine;
internal IEventReceiver m_ScriptEngine;
internal SceneObjectPart m_host;
internal uint m_localID;
internal UUID m_itemID;
@@ -110,7 +110,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
internal float m_ScriptDistanceFactor = 1.0f;
internal Dictionary<string, List<UUID> > m_FunctionPerms = new Dictionary<string, List<UUID> >();
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
public void Initialize(IEventReceiver ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
{
m_ScriptEngine = ScriptEngine;
m_host = host;